mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-04 18:09:53 +03:00
1
This commit is contained in:
71
game/client/tf2/teammaterialproxy.cpp
Normal file
71
game/client/tf2/teammaterialproxy.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "proxyentity.h"
|
||||
#include "materialsystem/imaterial.h"
|
||||
#include "materialsystem/imaterialvar.h"
|
||||
#include "c_team.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
// $sineVar : name of variable that controls the alpha level (float)
|
||||
class CTeamMaterialProxy : public CEntityMaterialProxy
|
||||
{
|
||||
public:
|
||||
CTeamMaterialProxy();
|
||||
virtual ~CTeamMaterialProxy();
|
||||
virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues );
|
||||
virtual void OnBind( C_BaseEntity *pEnt );
|
||||
|
||||
private:
|
||||
IMaterialVar* m_FrameVar;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor, destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
CTeamMaterialProxy::CTeamMaterialProxy()
|
||||
{
|
||||
m_FrameVar = 0;
|
||||
}
|
||||
|
||||
CTeamMaterialProxy::~CTeamMaterialProxy()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Init baby...
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CTeamMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
|
||||
{
|
||||
bool foundVar;
|
||||
m_FrameVar = pMaterial->FindVar( "$frame", &foundVar, false );
|
||||
if( !foundVar )
|
||||
m_FrameVar = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Set the appropriate texture...
|
||||
//-----------------------------------------------------------------------------
|
||||
void CTeamMaterialProxy::OnBind( C_BaseEntity *pEnt )
|
||||
{
|
||||
if( !m_FrameVar )
|
||||
return;
|
||||
|
||||
int team = pEnt->GetRenderTeamNumber();
|
||||
team--;
|
||||
|
||||
// Use that as an animated frame number
|
||||
m_FrameVar->SetIntValue( team );
|
||||
}
|
||||
|
||||
EXPOSE_INTERFACE( CTeamMaterialProxy, IMaterialProxy, "TeamTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
|
||||
Reference in New Issue
Block a user