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128
game/client/hl2mp/clientmode_hl2mpnormal.cpp
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128
game/client/hl2mp/clientmode_hl2mpnormal.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws the normal TF2 or HL2 HUD.
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "clientmode_hl2mpnormal.h"
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#include "vgui_int.h"
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#include "hud.h"
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/AnimationController.h>
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#include "iinput.h"
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#include "hl2mpclientscoreboard.h"
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#include "hl2mptextwindow.h"
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#include "ienginevgui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Globals
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//-----------------------------------------------------------------------------
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vgui::HScheme g_hVGuiCombineScheme = 0;
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// Instance the singleton and expose the interface to it.
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IClientMode *GetClientModeNormal()
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{
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static ClientModeHL2MPNormal g_ClientModeNormal;
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return &g_ClientModeNormal;
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}
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ClientModeHL2MPNormal* GetClientModeHL2MPNormal()
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{
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Assert( dynamic_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ) );
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return static_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: this is the viewport that contains all the hud elements
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//-----------------------------------------------------------------------------
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class CHudViewport : public CBaseViewport
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{
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private:
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DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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SetPaintBackgroundEnabled( false );
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}
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virtual IViewPortPanel *CreatePanelByName( const char *szPanelName );
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};
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int ClientModeHL2MPNormal::GetDeathMessageStartHeight( void )
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{
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return m_pViewport->GetDeathMessageStartHeight();
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}
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IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName )
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{
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IViewPortPanel* newpanel = NULL;
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if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 )
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{
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newpanel = new CHL2MPClientScoreBoardDialog( this );
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return newpanel;
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}
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else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 )
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{
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newpanel = new CHL2MPTextWindow( this );
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return newpanel;
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}
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else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 )
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{
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newpanel = new CHL2MPSpectatorGUI( this );
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return newpanel;
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}
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return BaseClass::CreatePanelByName( szPanelName );
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}
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//-----------------------------------------------------------------------------
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// ClientModeHLNormal implementation
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//-----------------------------------------------------------------------------
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ClientModeHL2MPNormal::ClientModeHL2MPNormal()
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{
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m_pViewport = new CHudViewport();
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m_pViewport->Start( gameuifuncs, gameeventmanager );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ClientModeHL2MPNormal::~ClientModeHL2MPNormal()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeHL2MPNormal::Init()
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{
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BaseClass::Init();
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// Load up the combine control panel scheme
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g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/CombinePanelScheme.res", "CombineScheme" );
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if (!g_hVGuiCombineScheme)
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{
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Warning( "Couldn't load combine panel scheme!\n" );
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}
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}
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