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174
game/client/hl2/hud_hdrdemo.cpp
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174
game/client/hl2/hud_hdrdemo.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_baseentity.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "clientmode.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <vgui_controls/AnimationController.h>
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudHDRDemo : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudHDRDemo, vgui::Panel );
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public:
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CHudHDRDemo( const char *name );
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// vgui overrides
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme );
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virtual void Paint( void );
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virtual bool ShouldDraw( void );
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void SetHDRDemoActive( bool bActive );
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private:
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bool m_bHDRDemoActive;
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// Painting
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//CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "0" );
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CPanelAnimationVar( Color, m_BorderColor, "BorderColor", "0 0 0 255" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "255 255 255 255" );
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CPanelAnimationVarAliasType( int, m_iBorderLeft, "BorderLeft", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBorderRight, "BorderRight", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBorderTop, "BorderTop", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBorderBottom, "BorderBottom", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBorderCenter, "BorderCenter", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iLeftY, "LeftTitleY", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iRightY, "RightTitleY", "8", "proportional_int" );
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};
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DECLARE_HUDELEMENT( CHudHDRDemo );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudHDRDemo::CHudHDRDemo( const char *name ) : vgui::Panel( NULL, "HudHDRDemo" ), CHudElement( name )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetPaintBorderEnabled( false );
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SetPaintBackgroundEnabled( false );
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m_bHDRDemoActive = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHDRDemo::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetSize( ScreenWidth(), ScreenHeight() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHDRDemo::Paint()
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{
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int x, y, wide, tall;
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GetBounds( x, y, wide, tall );
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// Draw the borders
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vgui::surface()->DrawSetColor( m_BorderColor );
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vgui::surface()->DrawFilledRect( 0, 0, m_iBorderLeft, tall ); // Left
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vgui::surface()->DrawFilledRect( wide-m_iBorderRight, 0, wide, tall ); // Right
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vgui::surface()->DrawFilledRect( m_iBorderLeft, 0, wide-m_iBorderRight, m_iBorderTop ); // Top
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vgui::surface()->DrawFilledRect( m_iBorderLeft, tall-m_iBorderBottom, wide-m_iBorderRight, tall ); // Bottom
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vgui::surface()->DrawFilledRect( ((wide-m_iBorderCenter)/2), m_iBorderTop, ((wide+m_iBorderCenter)/2), tall-m_iBorderBottom ); // Center
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// Get our scheme and font information
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vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
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vgui::HFont hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( "HDRDemoText" );
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vgui::surface()->DrawSetTextFont( hFont );
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vgui::surface()->DrawSetTextColor( m_TextColor );
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// Left Title
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wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_HDRDEMO_LeftTitle");
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if (tempString)
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{
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int iLength = 0;
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for ( wchar_t *wch = tempString; *wch != 0; wch++ )
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{
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iLength += vgui::surface()->GetCharacterWidth( hFont, *wch );
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}
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vgui::surface()->DrawSetTextPos( floor(wide * 0.25) - (iLength / 2), m_iLeftY );
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vgui::surface()->DrawPrintText(tempString, wcslen(tempString));
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}
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// Right Title
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tempString = g_pVGuiLocalize->Find("#Valve_HDRDEMO_RightTitle");
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if (tempString)
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{
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int iLength = 0;
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for ( wchar_t *wch = tempString; *wch != 0; wch++ )
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{
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iLength += vgui::surface()->GetCharacterWidth( hFont, *wch );
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}
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vgui::surface()->DrawSetTextPos( ceil(wide * 0.75) - (iLength / 2), m_iRightY );
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vgui::surface()->DrawPrintText(tempString, wcslen(tempString));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudHDRDemo::ShouldDraw()
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{
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return (
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// no split screen hud if not hdr
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(g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE) &&
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m_bHDRDemoActive
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); //&& m_flAlphaOverride > 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bActive -
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//-----------------------------------------------------------------------------
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void CHudHDRDemo::SetHDRDemoActive( bool bActive )
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{
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if ( bActive && !m_bHDRDemoActive )
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{
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ConVarRef pHideHud( "hidehud" );
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pHideHud.SetValue( 15 );
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}
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else if ( !bActive && m_bHDRDemoActive )
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{
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ConVarRef pHideHud( "hidehud" );
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pHideHud.SetValue( 0 );
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}
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m_bHDRDemoActive = bActive;
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}
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//=======================================================================================================
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// CONVAR to toggle this hud element
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void mat_show_ab_hdr_hudelement_changed( IConVar *pConVar, const char *pOldString, float flOldValue )
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{
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CHudHDRDemo *pHudDemo = (CHudHDRDemo*)GET_HUDELEMENT( CHudHDRDemo );
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if ( pHudDemo )
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{
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ConVarRef var( pConVar );
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pHudDemo->SetHDRDemoActive( var.GetBool() );
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}
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}
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ConVar mat_show_ab_hdr_hudelement( "mat_show_ab_hdr_hudelement", "0", FCVAR_CHEAT, "HDR Demo HUD Element toggle.", mat_show_ab_hdr_hudelement_changed );
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