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62
game/client/dod/dod_hud_playerstatus_weapon.cpp
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62
game/client/dod/dod_hud_playerstatus_weapon.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "weapon_dodbase.h"
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#include "dod_hud_playerstatus_weapon.h"
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float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudCurrentWeapon::Paint()
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer )
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{
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C_WeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
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if ( pWeapon )
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{
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const CHudTexture *pWpnSprite = pWeapon->GetSpriteActive();
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if ( pWpnSprite )
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{
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int x, y, w, h;
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GetBounds( x, y, w, h );
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int spriteWidth = pWpnSprite->Width(), spriteHeight = pWpnSprite->Height();
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float scale = GetScale( spriteWidth, spriteHeight, w, h );
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spriteWidth *= scale;
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spriteHeight *= scale;
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int xpos = ( w / 2.0f ) - ( spriteWidth / 2.0f );
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int ypos = ( h / 2.0f ) - ( spriteHeight / 2.0f );
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pWpnSprite->DrawSelf( xpos, ypos, spriteWidth, spriteHeight, Color( 255, 255, 255, 255 ) );
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}
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}
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}
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}
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