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https://github.com/celisej567/source-engine.git
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107
filesystem/filesystem_stdio.vpc
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107
filesystem/filesystem_stdio.vpc
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//-----------------------------------------------------------------------------
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// FILESYSTEM_STDIO.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory "Debug_Stdio" [$WINDOWS]
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$IntermediateDirectory "Debug_Stdio" [$WINDOWS]
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$OutputDirectory "Debug_Stdio_360" [$X360]
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$IntermediateDirectory "Debug_Stdio_360" [$X360]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory "Release_Stdio" [$WINDOWS]
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$IntermediateDirectory "Release_Stdio" [$WINDOWS]
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$OutputDirectory "Release_Stdio_360" [$X360]
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$IntermediateDirectory "Release_Stdio_360" [$X360]
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}
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}
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" [$WIN64]
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$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;_USE_32BIT_TIME_T" [!$WIN64]
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// Enable super-fun workaround for using MSVC2015 to target Windows XP
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// https://connect.microsoft.com/VisualStudio/feedback/details/1600505/stat-not-working-on-windows-xp-using-v14-xp-platform-toolset-vs2015
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$PreprocessorDefinitions "$BASE;FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND" [$VS2015]
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// Add VPK support
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$PreprocessorDefinitions "$BASE;SUPPORT_PACKED_STORE" [!$WIN64]
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Project "FileSystem_Stdio"
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{
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$Folder "Source Files"
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{
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$File "basefilesystem.cpp"
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$File "packfile.cpp"
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$File "filetracker.cpp"
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$File "filesystem_async.cpp"
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$File "filesystem_stdio.cpp"
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$File "$SRCDIR\public\kevvaluescompiler.cpp"
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$File "$SRCDIR\public\zip_utils.cpp"
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$File "QueuedLoader.cpp"
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$File "linux_support.cpp" [$POSIX]
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}
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$Folder "Header Files"
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{
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$File "basefilesystem.h"
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$File "packfile.h"
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$File "filetracker.h"
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$File "threadsaferefcountedobject.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\bspfile.h"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\ifilelist.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\keyvaluescompiler.h"
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$File "$SRCDIR\public\filesystem\IQueuedLoader.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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}
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}
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