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426
external/vpc/tier1/stringpool.cpp
vendored
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426
external/vpc/tier1/stringpool.cpp
vendored
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "convar.h"
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#include "tier0/dbg.h"
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#include "stringpool.h"
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#include "tier1/strtools.h"
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#include "generichash.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Comparison function for string sorted associative data structures
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//-----------------------------------------------------------------------------
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bool StrLessInsensitive( const char * const &pszLeft, const char * const &pszRight )
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{
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return ( V_stricmp( pszLeft, pszRight) < 0 );
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}
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bool StrLessSensitive( const char * const &pszLeft, const char * const &pszRight )
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{
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return ( V_strcmp( pszLeft, pszRight) < 0 );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CStringPool::CStringPool( StringPoolCase_t caseSensitivity )
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: m_Strings( 32, 256, caseSensitivity == StringPoolCaseInsensitive ? StrLessInsensitive : StrLessSensitive )
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CStringPool::~CStringPool()
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{
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FreeAll();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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unsigned int CStringPool::Count() const
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{
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return m_Strings.Count();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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const char * CStringPool::Find( const char *pszValue )
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{
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unsigned short i = m_Strings.Find(pszValue);
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if ( m_Strings.IsValidIndex(i) )
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return m_Strings[i];
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return NULL;
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}
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const char * CStringPool::Allocate( const char *pszValue )
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{
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char *pszNew;
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unsigned short i = m_Strings.Find(pszValue);
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bool bNew = (i == m_Strings.InvalidIndex());
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if ( !bNew )
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return m_Strings[i];
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pszNew = strdup( pszValue );
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m_Strings.Insert( pszNew );
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return pszNew;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CStringPool::FreeAll()
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{
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unsigned short i = m_Strings.FirstInorder();
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while ( i != m_Strings.InvalidIndex() )
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{
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free( (void *)m_Strings[i] );
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i = m_Strings.NextInorder(i);
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}
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m_Strings.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CCountedStringPool::CCountedStringPool( StringPoolCase_t caseSensitivity )
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{
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MEM_ALLOC_CREDIT();
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m_HashTable.EnsureCount(HASH_TABLE_SIZE);
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for( int i = 0; i < m_HashTable.Count(); i++ )
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{
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m_HashTable[i] = INVALID_ELEMENT;
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}
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m_FreeListStart = INVALID_ELEMENT;
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m_Elements.AddToTail();
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m_Elements[0].pString = NULL;
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m_Elements[0].nReferenceCount = 0;
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m_Elements[0].nNextElement = INVALID_ELEMENT;
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m_caseSensitivity = caseSensitivity;
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}
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CCountedStringPool::~CCountedStringPool()
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{
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FreeAll();
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}
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void CCountedStringPool::FreeAll()
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{
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int i;
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// Reset the hash table:
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for( i = 0; i < m_HashTable.Count(); i++ )
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{
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m_HashTable[i] = INVALID_ELEMENT;
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}
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// Blow away the free list:
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m_FreeListStart = INVALID_ELEMENT;
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for( i = 0; i < m_Elements.Count(); i++ )
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{
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if( m_Elements[i].pString )
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{
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delete [] m_Elements[i].pString;
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m_Elements[i].pString = NULL;
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m_Elements[i].nReferenceCount = 0;
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m_Elements[i].nNextElement = INVALID_ELEMENT;
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}
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}
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// Remove all but the invalid element:
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m_Elements.RemoveAll();
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m_Elements.AddToTail();
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m_Elements[0].pString = NULL;
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m_Elements[0].nReferenceCount = 0;
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m_Elements[0].nNextElement = INVALID_ELEMENT;
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}
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unsigned CCountedStringPool::Hash( const char *pszKey )
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{
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if ( m_caseSensitivity == StringPoolCaseInsensitive )
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{
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return HashStringCaseless( pszKey );
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}
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return HashString( pszKey );
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}
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unsigned short CCountedStringPool::FindStringHandle( const char* pIntrinsic )
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{
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if( pIntrinsic == NULL )
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return INVALID_ELEMENT;
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unsigned short nHashBucketIndex = ( Hash( pIntrinsic ) %HASH_TABLE_SIZE);
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unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
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// Does the bucket already exist?
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if( nCurrentBucket != INVALID_ELEMENT )
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{
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for( ; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
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{
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if( !V_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
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{
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return nCurrentBucket;
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}
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}
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}
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return 0;
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}
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char* CCountedStringPool::FindString( const char* pIntrinsic )
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{
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if( pIntrinsic == NULL )
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return NULL;
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// Yes, this will be NULL on failure.
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return m_Elements[FindStringHandle(pIntrinsic)].pString;
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}
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unsigned short CCountedStringPool::ReferenceStringHandle( const char* pIntrinsic )
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{
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if( pIntrinsic == NULL )
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return INVALID_ELEMENT;
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unsigned short nHashBucketIndex = ( Hash( pIntrinsic ) % HASH_TABLE_SIZE);
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unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
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// Does the bucket already exist?
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if( nCurrentBucket != INVALID_ELEMENT )
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{
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for( ; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
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{
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if( !V_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
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{
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// Anyone who hits 65k references is permanant
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if( m_Elements[nCurrentBucket].nReferenceCount < MAX_REFERENCE )
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{
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m_Elements[nCurrentBucket].nReferenceCount ++ ;
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}
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return nCurrentBucket;
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}
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}
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}
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if( m_FreeListStart != INVALID_ELEMENT )
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{
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nCurrentBucket = m_FreeListStart;
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m_FreeListStart = m_Elements[nCurrentBucket].nNextElement;
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}
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else
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{
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nCurrentBucket = m_Elements.AddToTail();
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}
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m_Elements[nCurrentBucket].nReferenceCount = 1;
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// Insert at the beginning of the bucket:
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m_Elements[nCurrentBucket].nNextElement = m_HashTable[ nHashBucketIndex ];
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m_HashTable[ nHashBucketIndex ] = nCurrentBucket;
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m_Elements[nCurrentBucket].pString = new char[V_strlen( pIntrinsic ) + 1];
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V_strcpy( m_Elements[nCurrentBucket].pString, pIntrinsic );
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return nCurrentBucket;
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}
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char* CCountedStringPool::ReferenceString( const char* pIntrinsic )
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{
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if(!pIntrinsic)
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return NULL;
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return m_Elements[ReferenceStringHandle( pIntrinsic)].pString;
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}
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void CCountedStringPool::DereferenceString( const char* pIntrinsic )
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{
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// If we get a NULL pointer, just return
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if (!pIntrinsic)
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return;
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unsigned short nHashBucketIndex = (Hash( pIntrinsic ) % m_HashTable.Count());
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unsigned short nCurrentBucket = m_HashTable[ nHashBucketIndex ];
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// If there isn't anything in the bucket, just return.
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if ( nCurrentBucket == INVALID_ELEMENT )
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return;
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for( unsigned short previous = INVALID_ELEMENT; nCurrentBucket != INVALID_ELEMENT ; nCurrentBucket = m_Elements[nCurrentBucket].nNextElement )
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{
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if( !V_stricmp( pIntrinsic, m_Elements[nCurrentBucket].pString ) )
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{
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// Anyone who hits 65k references is permanant
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if( m_Elements[nCurrentBucket].nReferenceCount < MAX_REFERENCE )
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{
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m_Elements[nCurrentBucket].nReferenceCount --;
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}
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if( m_Elements[nCurrentBucket].nReferenceCount == 0 )
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{
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if( previous == INVALID_ELEMENT )
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{
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m_HashTable[nHashBucketIndex] = m_Elements[nCurrentBucket].nNextElement;
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}
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else
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{
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m_Elements[previous].nNextElement = m_Elements[nCurrentBucket].nNextElement;
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}
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delete [] m_Elements[nCurrentBucket].pString;
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m_Elements[nCurrentBucket].pString = NULL;
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m_Elements[nCurrentBucket].nReferenceCount = 0;
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m_Elements[nCurrentBucket].nNextElement = m_FreeListStart;
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m_FreeListStart = nCurrentBucket;
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break;
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}
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}
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previous = nCurrentBucket;
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}
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}
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char* CCountedStringPool::HandleToString( unsigned short handle )
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{
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return m_Elements[handle].pString;
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}
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void CCountedStringPool::SpewStrings()
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{
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int i;
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for ( i = 0; i < m_Elements.Count(); i++ )
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{
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char* string;
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string = m_Elements[i].pString;
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Msg("String %d: ref:%d %s\n", i, m_Elements[i].nReferenceCount, string == NULL? "EMPTY - ok for slot zero only!" : string);
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}
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Msg("\n%d total counted strings.", m_Elements.Count());
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}
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#ifdef _DEBUG
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CON_COMMAND( test_stringpool, "Tests the class CStringPool" )
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{
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CStringPool pool;
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Assert(pool.Count() == 0);
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pool.Allocate("test");
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Assert(pool.Count() == 1);
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pool.Allocate("test");
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Assert(pool.Count() == 1);
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pool.Allocate("test2");
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Assert(pool.Count() == 2);
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Assert( pool.Find("test2") != NULL );
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Assert( pool.Find("TEST") != NULL );
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Assert( pool.Find("Test2") != NULL );
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Assert( pool.Find("test") != NULL );
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pool.FreeAll();
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Assert(pool.Count() == 0);
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Msg("Pass.");
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}
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#endif
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#define STRING_POOL_VERSION MAKEID( 'C', 'S', 'P', '1' )
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#define MAX_STRING_SAVE 1024
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bool CCountedStringPool::SaveToBuffer( CUtlBuffer &buffer )
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{
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if ( m_Elements.Count() <= 1 )
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{
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// pool is empty, saving nothing
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// caller can check put position of buffer to detect
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return true;
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}
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// signature/version
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buffer.PutInt( STRING_POOL_VERSION );
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buffer.PutUnsignedShort( m_FreeListStart );
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buffer.PutInt( m_HashTable.Count() );
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for ( int i = 0; i < m_HashTable.Count(); i++ )
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{
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buffer.PutUnsignedShort( m_HashTable[i] );
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}
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buffer.PutInt( m_Elements.Count() );
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for ( int i = 1; i < m_Elements.Count(); i++ )
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{
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buffer.PutUnsignedShort( m_Elements[i].nNextElement );
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buffer.PutUnsignedChar( m_Elements[i].nReferenceCount );
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const char *pString = m_Elements[i].pString;
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if ( strlen( pString ) >= MAX_STRING_SAVE )
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{
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return false;
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}
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buffer.PutString( pString ? pString : "" );
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}
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return buffer.IsValid();
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}
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bool CCountedStringPool::RestoreFromBuffer( CUtlBuffer &buffer )
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{
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int signature = buffer.GetInt();
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if ( signature != STRING_POOL_VERSION )
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{
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// wrong version
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return false;
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}
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FreeAll();
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m_FreeListStart = buffer.GetUnsignedShort();
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int hashCount = buffer.GetInt();
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m_HashTable.SetCount( hashCount );
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for ( int i = 0; i < hashCount; i++ )
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{
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m_HashTable[i] = buffer.GetUnsignedShort();
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}
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int tableCount = buffer.GetInt();
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if ( tableCount > 1 )
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{
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m_Elements.AddMultipleToTail( tableCount-1 );
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}
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char tempString[MAX_STRING_SAVE];
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for ( int i = 1; i < tableCount; i++ )
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{
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m_Elements[i].nNextElement = buffer.GetUnsignedShort();
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m_Elements[i].nReferenceCount = buffer.GetUnsignedChar();
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buffer.GetString( tempString, sizeof( tempString ) );
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m_Elements[i].pString = strdup( tempString );
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}
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return buffer.IsValid();
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}
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