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16
engine/gl_water.h
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16
engine/gl_water.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef GL_WATER_H
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#define GL_WATER_H
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#pragma once
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// sky
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extern void R_DrawSkyBox (float zFar, int nDrawFlags = 0x3F );
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#endif // GL_WATER_H
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