mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-03 05:49:41 +03:00
1
This commit is contained in:
152
engine/enginesingleuserfilter.cpp
Normal file
152
engine/enginesingleuserfilter.cpp
Normal file
@@ -0,0 +1,152 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
#include "quakedef.h"
|
||||
#include "server.h"
|
||||
#include "enginesingleuserfilter.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
CEngineRecipientFilter::CEngineRecipientFilter()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CEngineRecipientFilter::Reset( void )
|
||||
{
|
||||
m_bReliable = false;
|
||||
m_bInit = false;
|
||||
m_Recipients.RemoveAll();
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::MakeReliable( void )
|
||||
{
|
||||
m_bReliable = true;
|
||||
}
|
||||
|
||||
|
||||
void CEngineRecipientFilter::MakeInitMessage( void )
|
||||
{
|
||||
m_bInit = true;
|
||||
}
|
||||
|
||||
int CEngineRecipientFilter::GetRecipientCount( void ) const
|
||||
{
|
||||
return m_Recipients.Size();
|
||||
}
|
||||
|
||||
int CEngineRecipientFilter::GetRecipientIndex( int slot ) const
|
||||
{
|
||||
if ( slot < 0 || slot >= GetRecipientCount() )
|
||||
return -1;
|
||||
|
||||
return m_Recipients[ slot ];
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::AddAllPlayers( void )
|
||||
{
|
||||
m_Recipients.RemoveAll();
|
||||
|
||||
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
||||
{
|
||||
IClient *cl = sv.GetClient( i );
|
||||
|
||||
if ( !cl->IsActive() )
|
||||
continue;
|
||||
|
||||
m_Recipients.AddToTail( i+1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CEngineRecipientFilter::AddRecipient( int index )
|
||||
{
|
||||
// Already in list
|
||||
if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
|
||||
return;
|
||||
|
||||
m_Recipients.AddToTail( index );
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::RemoveRecipient( int index )
|
||||
{
|
||||
// Remove it if it's in the list
|
||||
m_Recipients.FindAndRemove( index );
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits )
|
||||
{
|
||||
for( int i = 0; i < sv.GetClientCount(); i++ )
|
||||
{
|
||||
if ( !playerbits[i] )
|
||||
continue;
|
||||
|
||||
IClient *cl = sv.GetClient( i );
|
||||
if ( !cl->IsActive() )
|
||||
continue;
|
||||
|
||||
AddRecipient( i + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
bool CEngineRecipientFilter::IncludesPlayer(int playerindex)
|
||||
{
|
||||
for( int i = 0; i < GetRecipientCount(); i++ )
|
||||
{
|
||||
if ( playerindex == GetRecipientIndex(i) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::AddPlayersFromFilter(const IRecipientFilter *filter )
|
||||
{
|
||||
for( int i = 0; i < filter->GetRecipientCount(); i++ )
|
||||
{
|
||||
AddRecipient( filter->GetRecipientIndex(i) );
|
||||
}
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::AddRecipientsByPVS( const Vector& origin )
|
||||
{
|
||||
if ( sv.GetMaxClients() == 1 )
|
||||
{
|
||||
AddAllPlayers();
|
||||
}
|
||||
else
|
||||
{
|
||||
CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits;
|
||||
SV_DetermineMulticastRecipients( false, origin, playerbits );
|
||||
AddPlayersFromBitMask( playerbits );
|
||||
}
|
||||
}
|
||||
|
||||
void CEngineRecipientFilter::AddRecipientsByPAS( const Vector& origin )
|
||||
{
|
||||
if ( sv.GetMaxClients() == 1 )
|
||||
{
|
||||
AddAllPlayers();
|
||||
}
|
||||
else
|
||||
{
|
||||
CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits;
|
||||
SV_DetermineMulticastRecipients( true, origin, playerbits );
|
||||
AddPlayersFromBitMask( playerbits );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user