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This commit is contained in:
521
engine/dt.h
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521
engine/dt.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DATATABLE_H
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#define DATATABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dt_common.h"
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#include "dt_recv_eng.h"
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#include "dt_send_eng.h"
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#include "utlvector.h"
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#include "dt_encode.h"
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#include "utlmap.h"
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#include "tier1/bitbuf.h"
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class SendTable;
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class RecvTable;
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class CDTISendTable;
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#define MAX_EXCLUDE_PROPS 512
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// Bit counts used to encode the information about a property.
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#define PROPINFOBITS_NUMPROPS 10
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#define PROPINFOBITS_TYPE 5
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#define PROPINFOBITS_FLAGS SPROP_NUMFLAGBITS_NETWORKED
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#define PROPINFOBITS_STRINGBUFFERLEN 10
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#define PROPINFOBITS_NUMBITS 7
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#define PROPINFOBITS_RIGHTSHIFT 6
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#define PROPINFOBITS_NUMELEMENTS 10 // For arrays.
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class ExcludeProp
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{
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public:
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char const *m_pTableName;
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char const *m_pPropName;
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};
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// ------------------------------------------------------------------------------------ //
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// CDeltaBitsReader.
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// ------------------------------------------------------------------------------------ //
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class CDeltaBitsReader
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{
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public:
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CDeltaBitsReader( bf_read *pBuf );
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~CDeltaBitsReader();
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// Write the next property index. Returns the number of bits used.
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unsigned int ReadNextPropIndex();
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unsigned int ReadNextPropIndex_Continued();
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void SkipPropData( const SendProp *pProp );
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int ComparePropData( CDeltaBitsReader* pOut, const SendProp *pProp );
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void CopyPropData( bf_write* pOut, const SendProp *pProp );
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// If you know you're done but you're not at the end (you haven't called until
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// ReadNextPropIndex returns -1), call this so it won't assert in its destructor.
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void ForceFinished();
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private:
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bf_read *m_pBuf;
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int m_iLastProp;
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};
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FORCEINLINE CDeltaBitsReader::CDeltaBitsReader( bf_read *pBuf )
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{
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m_pBuf = pBuf;
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m_iLastProp = -1;
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}
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FORCEINLINE CDeltaBitsReader::~CDeltaBitsReader()
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{
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// Make sure they read to the end unless they specifically said they don't care.
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Assert( !m_pBuf );
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}
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FORCEINLINE void CDeltaBitsReader::ForceFinished()
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{
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#ifdef DBGFLAG_ASSERT
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m_pBuf = NULL;
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#endif
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}
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FORCEINLINE unsigned int CDeltaBitsReader::ReadNextPropIndex()
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{
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Assert( m_pBuf );
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// Expanded and optimized version of
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// if ( m_pBuf->ReadOneBit() )
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// {
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// m_iLastProp += 1 + m_pBuf->ReadUBitVar();
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// return m_iLastProp;
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// }
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// return ~0u;
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if ( m_pBuf->GetNumBitsLeft() >= 7 )
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{
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uint bits = m_pBuf->ReadUBitLong( 7 );
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if ( bits & 1 )
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{
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uint delta = bits >> 3;
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if ( bits & 6 )
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{
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delta = m_pBuf->ReadUBitVarInternal( (bits & 6) >> 1 );
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}
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m_iLastProp = m_iLastProp + 1 + delta;
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Assert( m_iLastProp < MAX_DATATABLE_PROPS );
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return m_iLastProp;
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}
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m_pBuf->m_iCurBit -= 6; // Unread six bits we shouldn't have looked at
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}
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else
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{
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// Not enough bits for a property index.
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if ( m_pBuf->ReadOneBit() )
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{
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// Expected a zero bit! Force an overflow!
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m_pBuf->Seek(-1);
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}
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}
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ForceFinished();
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return ~0u;
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}
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FORCEINLINE void CDeltaBitsReader::SkipPropData( const SendProp *pProp )
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{
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g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, m_pBuf );
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}
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FORCEINLINE void CDeltaBitsReader::CopyPropData( bf_write* pOut, const SendProp *pProp )
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{
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int start = m_pBuf->GetNumBitsRead();
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g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, m_pBuf );
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int len = m_pBuf->GetNumBitsRead() - start;
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m_pBuf->Seek( start );
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pOut->WriteBitsFromBuffer( m_pBuf, len );
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}
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FORCEINLINE int CDeltaBitsReader::ComparePropData( CDeltaBitsReader *pInReader, const SendProp *pProp )
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{
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bf_read *pIn = pInReader->m_pBuf;
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return g_PropTypeFns[pProp->m_Type].CompareDeltas( pProp, m_pBuf, pIn );
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}
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// ------------------------------------------------------------------------------------ //
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// CDeltaBitsWriter.
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// ------------------------------------------------------------------------------------ //
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class CDeltaBitsWriter
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{
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public:
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CDeltaBitsWriter( bf_write *pBuf );
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~CDeltaBitsWriter();
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// Write the next property index. Returns the number of bits used.
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void WritePropIndex( int iProp );
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// Access the buffer it's outputting to.
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bf_write* GetBitBuf();
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private:
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bf_write *m_pBuf;
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int m_iLastProp;
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};
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inline CDeltaBitsWriter::CDeltaBitsWriter( bf_write *pBuf )
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{
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m_pBuf = pBuf;
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m_iLastProp = -1;
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}
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inline bf_write* CDeltaBitsWriter::GetBitBuf()
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{
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return m_pBuf;
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}
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FORCEINLINE void CDeltaBitsWriter::WritePropIndex( int iProp )
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{
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Assert( iProp >= 0 && iProp < MAX_DATATABLE_PROPS );
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unsigned int diff = iProp - m_iLastProp;
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m_iLastProp = iProp;
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Assert( diff > 0 && diff <= MAX_DATATABLE_PROPS );
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// Expanded inline for maximum efficiency.
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//m_pBuf->WriteOneBit( 1 );
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//m_pBuf->WriteUBitVar( diff - 1 );
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COMPILE_TIME_ASSERT( MAX_DATATABLE_PROPS <= 0x1000u );
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int n = ((diff < 0x11u) ? -1 : 0) + ((diff < 0x101u) ? -1 : 0);
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m_pBuf->WriteUBitLong( diff*8 - 8 + 4 + n*2 + 1, 8 + n*4 + 4 + 2 + 1 );
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}
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inline CDeltaBitsWriter::~CDeltaBitsWriter()
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{
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m_pBuf->WriteOneBit( 0 );
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}
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// ----------------------------------------------------------------------------- //
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//
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// CSendNode
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//
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// Each datatable gets a tree of CSendNodes. There is one CSendNode
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// for each datatable property that was in the original SendTable.
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//
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// ----------------------------------------------------------------------------- //
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class CSendNode
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{
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public:
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CSendNode();
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~CSendNode();
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int GetNumChildren() const;
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CSendNode* GetChild( int i ) const;
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// Returns true if the specified prop is in this node or any of its children.
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bool IsPropInRecursiveProps( int i ) const;
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// Each datatable property (without SPROP_PROXY_ALWAYS_YES set) gets a unique index here.
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// The engine stores arrays of CSendProxyRecipients with the results of the proxies and indexes the results
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// with this index.
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//
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// Returns DATATABLE_PROXY_INDEX_NOPROXY if the property has SPROP_PROXY_ALWAYS_YES set.
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unsigned short GetDataTableProxyIndex() const;
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void SetDataTableProxyIndex( unsigned short val );
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// Similar to m_DataTableProxyIndex, but doesn't use DATATABLE_PROXY_INDEX_INVALID,
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// so this can be used to index CDataTableStack::m_pProxies.
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unsigned short GetRecursiveProxyIndex() const;
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void SetRecursiveProxyIndex( unsigned short val );
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public:
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// Child datatables.
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CUtlVector<CSendNode*> m_Children;
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// The datatable property that leads us to this CSendNode.
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// This indexes the CSendTablePrecalc or CRecvDecoder's m_DatatableProps list.
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// The root CSendNode sets this to -1.
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short m_iDatatableProp;
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// The SendTable that this node represents.
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// ALL CSendNodes have this.
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const SendTable *m_pTable;
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//
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// Properties in this table.
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//
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// m_iFirstRecursiveProp to m_nRecursiveProps defines the list of propertise
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// of this node and all its children.
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unsigned short m_iFirstRecursiveProp;
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unsigned short m_nRecursiveProps;
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// See GetDataTableProxyIndex().
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unsigned short m_DataTableProxyIndex;
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// See GetRecursiveProxyIndex().
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unsigned short m_RecursiveProxyIndex;
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};
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inline int CSendNode::GetNumChildren() const
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{
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return m_Children.Count();
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}
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inline CSendNode* CSendNode::GetChild( int i ) const
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{
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return m_Children[i];
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}
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inline bool CSendNode::IsPropInRecursiveProps( int i ) const
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{
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int index = i - (int)m_iFirstRecursiveProp;
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return index >= 0 && index < m_nRecursiveProps;
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}
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inline unsigned short CSendNode::GetDataTableProxyIndex() const
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{
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Assert( m_DataTableProxyIndex != DATATABLE_PROXY_INDEX_INVALID ); // Make sure it's been set before.
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return m_DataTableProxyIndex;
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}
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inline void CSendNode::SetDataTableProxyIndex( unsigned short val )
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{
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m_DataTableProxyIndex = val;
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}
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inline unsigned short CSendNode::GetRecursiveProxyIndex() const
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{
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return m_RecursiveProxyIndex;
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}
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inline void CSendNode::SetRecursiveProxyIndex( unsigned short val )
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{
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m_RecursiveProxyIndex = val;
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}
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class CFastLocalTransferPropInfo
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{
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public:
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unsigned short m_iRecvOffset;
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unsigned short m_iSendOffset;
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unsigned short m_iProp;
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};
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class CFastLocalTransferInfo
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{
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public:
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt32;
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt16;
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CUtlVector<CFastLocalTransferPropInfo> m_FastInt8;
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CUtlVector<CFastLocalTransferPropInfo> m_FastVector;
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CUtlVector<CFastLocalTransferPropInfo> m_OtherProps; // Props that must be copied slowly (proxies and all).
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};
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// ----------------------------------------------------------------------------- //
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// CSendTablePrecalc
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// ----------------------------------------------------------------------------- //
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class CSendTablePrecalc
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{
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public:
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CSendTablePrecalc();
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virtual ~CSendTablePrecalc();
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// This function builds the flat property array given a SendTable.
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bool SetupFlatPropertyArray();
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int GetNumProps() const;
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const SendProp* GetProp( int i ) const;
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int GetNumDatatableProps() const;
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const SendProp* GetDatatableProp( int i ) const;
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SendTable* GetSendTable() const;
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CSendNode* GetRootNode();
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int GetNumDataTableProxies() const;
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void SetNumDataTableProxies( int count );
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public:
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class CProxyPathEntry
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{
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public:
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unsigned short m_iDatatableProp; // Lookup into CSendTablePrecalc or CRecvDecoder::m_DatatableProps.
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unsigned short m_iProxy;
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};
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class CProxyPath
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{
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public:
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unsigned short m_iFirstEntry; // Index into m_ProxyPathEntries.
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unsigned short m_nEntries;
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};
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CUtlVector<CProxyPathEntry> m_ProxyPathEntries; // For each proxy index, this is all the DT proxies that generate it.
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CUtlVector<CProxyPath> m_ProxyPaths; // CProxyPathEntries lookup into this.
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// These are what CSendNodes reference.
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// These are actual data properties (ints, floats, etc).
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CUtlVector<const SendProp*> m_Props;
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// Each datatable in a SendTable's tree gets a proxy index, and its properties reference that.
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CUtlVector<unsigned char> m_PropProxyIndices;
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// CSendNode::m_iDatatableProp indexes this.
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// These are the datatable properties (SendPropDataTable).
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CUtlVector<const SendProp*> m_DatatableProps;
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// This is the property hierarchy, with the nodes indexing m_Props.
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CSendNode m_Root;
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// From whence we came.
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SendTable *m_pSendTable;
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// For instrumentation.
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CDTISendTable *m_pDTITable;
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// This is precalculated in single player to allow faster direct copying of the entity data
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// from the server entity to the client entity.
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CFastLocalTransferInfo m_FastLocalTransfer;
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// This tells how many data table properties there are without SPROP_PROXY_ALWAYS_YES.
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// Arrays allocated with this size can be indexed by CSendNode::GetDataTableProxyIndex().
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int m_nDataTableProxies;
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// Map prop offsets to indices for properties that can use it.
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CUtlMap<unsigned short, unsigned short> m_PropOffsetToIndexMap;
|
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};
|
||||
|
||||
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||||
inline int CSendTablePrecalc::GetNumProps() const
|
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{
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return m_Props.Count();
|
||||
}
|
||||
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inline const SendProp* CSendTablePrecalc::GetProp( int i ) const
|
||||
{
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return m_Props[i];
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||||
}
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||||
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||||
inline int CSendTablePrecalc::GetNumDatatableProps() const
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||||
{
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||||
return m_DatatableProps.Count();
|
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}
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||||
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inline const SendProp* CSendTablePrecalc::GetDatatableProp( int i ) const
|
||||
{
|
||||
return m_DatatableProps[i];
|
||||
}
|
||||
|
||||
inline SendTable* CSendTablePrecalc::GetSendTable() const
|
||||
{
|
||||
return m_pSendTable;
|
||||
}
|
||||
|
||||
inline CSendNode* CSendTablePrecalc::GetRootNode()
|
||||
{
|
||||
return &m_Root;
|
||||
}
|
||||
|
||||
inline int CSendTablePrecalc::GetNumDataTableProxies() const
|
||||
{
|
||||
return m_nDataTableProxies;
|
||||
}
|
||||
|
||||
|
||||
inline void CSendTablePrecalc::SetNumDataTableProxies( int count )
|
||||
{
|
||||
m_nDataTableProxies = count;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------ //
|
||||
// Helpers.
|
||||
// ------------------------------------------------------------------------ //
|
||||
|
||||
// Used internally by various datatable modules.
|
||||
void DataTable_Warning( PRINTF_FORMAT_STRING const char *pInMessage, ... ) FMTFUNCTION( 1, 2 );
|
||||
bool ShouldWatchThisProp( const SendTable *pTable, int objectID, const char *pPropName );
|
||||
|
||||
// Same as AreBitArraysEqual but does a trivial test to make sure the
|
||||
// two arrays are equally sized.
|
||||
bool CompareBitArrays(
|
||||
void const *pPacked1,
|
||||
void const *pPacked2,
|
||||
int nBits1,
|
||||
int nBits2
|
||||
);
|
||||
|
||||
// to skip of a Property we just IsEncodedZero to read over it
|
||||
// this is faster then doing a full Decode()
|
||||
inline void SkipPropData( bf_read *pIn, const SendProp *pProp )
|
||||
{
|
||||
g_PropTypeFns[ pProp->GetType() ].SkipProp( pProp, pIn );
|
||||
}
|
||||
|
||||
// This is to be called on SendTables and RecvTables to setup array properties
|
||||
// to point at their property templates and to set the SPROP_INSIDEARRAY flag
|
||||
// on the properties inside arrays.
|
||||
// We make the proptype an explicit template parameter because
|
||||
// gcc templating cannot deduce typedefs from classes in templates properly
|
||||
|
||||
template< class TableType, class PropType >
|
||||
void SetupArrayProps_R( TableType *pTable )
|
||||
{
|
||||
// If this table has already been initialized in here, then jump out.
|
||||
if ( pTable->IsInitialized() )
|
||||
return;
|
||||
|
||||
pTable->SetInitialized( true );
|
||||
|
||||
for ( int i=0; i < pTable->GetNumProps(); i++ )
|
||||
{
|
||||
PropType *pProp = pTable->GetProp( i );
|
||||
|
||||
if ( pProp->GetType() == DPT_Array )
|
||||
{
|
||||
ErrorIfNot( i >= 1,
|
||||
("SetupArrayProps_R: array prop '%s' is at index zero.", pProp->GetName())
|
||||
);
|
||||
|
||||
// Get the property defining the elements in the array.
|
||||
PropType *pArrayProp = pTable->GetProp( i-1 );
|
||||
pArrayProp->SetInsideArray();
|
||||
pProp->SetArrayProp( pArrayProp );
|
||||
}
|
||||
else if ( pProp->GetType() == DPT_DataTable )
|
||||
{
|
||||
// Recurse into children datatables.
|
||||
SetupArrayProps_R<TableType,PropType>( pProp->GetDataTable() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif // DATATABLE_H
|
||||
Reference in New Issue
Block a user