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315
devtools/devstudio macros/usertype.dat
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315
devtools/devstudio macros/usertype.dat
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min
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max
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NULL
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Vector
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Vector2D
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QAngle
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Activity
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color32
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string_t
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DEFAULT_TICK_INTERVAL
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MINIMUM_TICK_INTERVAL
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MAXIMUM_TICK_INTERVAL
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TICK_INTERVAL
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ABSOLUTE_PLAYER_LIMIT
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ABSOLUTE_PLAYER_LIMIT_DW
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MAX_EDICT_BITS
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MAX_EDICTS
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DECLARE_DATADESC
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BEGIN_DATADESC
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BEGIN_DATADESC_NO_BASE
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BEGIN_SIMPLE_DATADESC
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BEGIN_SIMPLE_DATADESC_
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END_DATADESC
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DECLARE_SERVERCLASS
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DECLARE_SERVERCLASS_NOBASE
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DECLARE_CLIENTCLASS
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DECLARE_CLIENTCLASS_NOBASE
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DECLARE_NETWORKCLASS
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DECLARE_NETWORKCLASS_NOBASE
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DECLARE_PREDICTABLE
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CONSTRUCT_PREDICTABLE
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BEGIN_PREDICTION_DATA
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BEGIN_PREDICTION_DATA_NO_BASE
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END_PREDICTION_DATA
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BEGIN_RECV_TABLE
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BEGIN_RECV_TABLE_NOBASE
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BEGIN_SEND_TABLE
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BEGIN_SEND_TABLE_NOBASE
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BEGIN_NETWORK_TABLE
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BEGIN_NETWORK_TABLE_NOBASE
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END_NETWORK_TABLE
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END_SEND_TABLE
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END_RECV_TABLE
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SENDINFO
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RECVINFO
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SPROP_UNSIGNED
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SPROP_COORD
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SPROP_NOSCALE
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SPROP_ROUNDDOWN
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SPROP_ROUNDUP
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SPROP_NORMAL
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SPROP_EXCLUDE
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SPROP_XYZE
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IMPLEMENT_CLIENTCLASS
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IMPLEMENT_CLIENTCLASS_DT
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IMPLEMENT_CLIENTCLASS_DT_NOBASE
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IMPLEMENT_CLIENTCLASS_EVENT
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IMPLEMENT_CLIENTCLASS_EVENT_DT
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IMPLEMENT_CLIENTCLASS_EVENT_POINTER
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IMPLEMENT_CLIENTCLASS_EVENT_NONSINGLETON
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INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE
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IMPLEMENT_DATADESC
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IMPLEMENT_NULL_SIMPLE_DATADESC
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IMPLEMENT_NULL_SIMPLE_DATADESC_
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IMPLEMENT_NULL_DATADESC
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IMPLEMENT_SERVERCLASS
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IMPLEMENT_SERVERCLASS_ST
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IMPLEMENT_SERVERCLASS_ST_NOBASE
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IMPLEMENT_NETWORKCLASS_ALIASED
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IMPLEMENT_NETWORKCLASS
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IMPLEMENT_NETWORKCLASS_DT
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DEFINE_CUSTOM_AI
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DEFINE_KEYFIELD
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DEFINE_FIELD
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DEFINE_FUNCTION
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DEFINE_INPUT
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DEFINE_INPUTFUNC
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DEFINE_OUTPUT
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DEFINE_KEYVALUE
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DEFINE_ARRAY
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DEFINE_ENTITY_FIELD
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DEFINE_ENTITY_GLOBAL_FIELD
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DEFINE_GLOBAL_FIELD
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DEFINE_GLOBAL_KEYFIELD
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DEFINE_CUSTOM_FIELD
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DEFINE_CUSTOM_KEYFIELD
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DEFINE_KEYFIELD_NOT_SAVED
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DEFINE_AUTO_ARRAY
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DEFINE_AUTO_ARRAY2D
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DEFINE_EMBEDDED
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DEFINE_EMBEDDED_OVERRIDE
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DEFINE_EMBEDDEDBYREF
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DEFINE_EMBEDDED_ARRAY
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DEFINE_EMBEDDED_AUTO_ARRAY
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DEFINE_PRED_TYPEDESCRIPTION
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DEFINE_PRED_TYPEDESCRIPTION_PTR
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DEFINE_PRED_FIELD
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DEFINE_PRED_ARRAY
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DEFINE_FIELD_NAME
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DEFINE_PRED_FIELD_TOL
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DEFINE_PRED_ARRAY_TOL
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DEFINE_FIELD_NAME_TOL
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DAMAGE_NO
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DAMAGE_YES
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DAMAGE_EVENTS_ONLY
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DAMAGE_AIM
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MSG_BROADCAST
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MSG_ONE
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MSG_ALL
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MSG_INIT
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MSG_PVS
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MSG_PAS
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MSG_PVS_R
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MSG_PAS_R
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MSG_ONE_UNRELIABLE
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MSG_ENTITY
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MSG_ENTITY_R
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VOL_NORM
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FIELD_VOID
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FIELD_FLOAT
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FIELD_STRING
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FIELD_VECTOR
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FIELD_QUATERNION
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FIELD_INTEGER
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FIELD_BOOLEAN
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FIELD_SHORT
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FIELD_CHARACTER
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FIELD_COLOR32
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FIELD_EMBEDDED
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FIELD_CUSTOM
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FIELD_CLASSPTR
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FIELD_EHANDLE
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FIELD_EDICT
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FIELD_POSITION_VECTOR
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FIELD_TIME
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FIELD_TICK
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FIELD_MODELNAME
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FIELD_SOUNDNAME
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FIELD_INPUT
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FIELD_FUNCTION
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FIELD_VMATRIX
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FIELD_VMATRIX_WORLDSPACE
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FIELD_MATRIX3X4_WORLDSPACE
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FIELD_INTERVAL
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INIT_CUSTOM_AI
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IMPLEMENT_CUSTOM_AI
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LINK_ENTITY_TO_CLASS
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ADD_CUSTOM_SCHEDULE
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ADD_CUSTOM_TASK
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ADD_CUSTOM_CONDITION
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ADD_CUSTOM_ACTIVITY
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ADD_CUSTOM_SQUADSLOT
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ADD_CUSTOM_INTERACTION
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SOLID_NOT
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SOLID_TRIGGER
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SOLID_BBOX
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SOLID_SLIDEBOX
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SOLID_BSP
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SOLID_VOLUME_CONTENTS
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SOLID_VPHYSICS
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SOLID_NONE
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SOLID_OBB
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SOLID_OBB_YAW
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SOLID_CUSTOM
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MOVETYPE_NONE
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MOVETYPE_PARENT
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MOVETYPE_ISOMETRIC
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MOVETYPE_WALK
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MOVETYPE_STEP
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MOVETYPE_FLY
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MOVETYPE_TOSS
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MOVETYPE_PUSH
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MOVETYPE_NOCLIP
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MOVETYPE_FLYMISSILE
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MOVETYPE_BOUNCE
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MOVETYPE_BOUNCEMISSILE
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MOVETYPE_FOLLOW
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MOVETYPE_VPHYSICS
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MOVETYPE_LADDER
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MOVETYPE_FLYGRAVITY
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MOVETYPE_OBSERVER
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MOVETYPE_CUSTOM
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MOVECOLLIDE_DEFAULT
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MOVECOLLIDE_FLY_BOUNCE
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MOVECOLLIDE_FLY_CUSTOM
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MOVECOLLIDE_FLY_SLIDE
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FSOLID_CUSTOMRAYTEST
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FSOLID_CUSTOMBOXTEST
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FSOLID_NOT_SOLID
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FSOLID_TRIGGER
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FSOLID_NOT_STANDABLE
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FSOLID_VOLUME_CONTENTS
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FSOLID_FORCE_WORLD_ALIGNED
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FSOLID_USE_TRIGGER_BOUNDS
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LIFE_ALIVE
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LIFE_DYING
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LIFE_DEAD
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LIFE_RESPAWNABLE
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LIFE_DISCARDBODY
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EF_BONEMERGE
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EF_MUZZLEFLASH
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EF_BRIGHTLIGHT
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EF_DIMLIGHT
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EF_NOINTERP
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EF_NOSHADOW
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EF_NODRAW
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EF_NORECEIVESHADOW
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CHAN_AUTO
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CHAN_WEAPON
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CHAN_VOICE
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CHAN_ITEM
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CHAN_BODY
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CHAN_STREAM
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CHAN_STATIC
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CHAN_VOICE_BASE
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CHAN_USER_BASE
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ATTN_NONE
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ATTN_NORM
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ATTN_IDLE
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ATTN_STATIC
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ATTN_GUNFIRE
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PITCH_NORM
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PITCH_LOW
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PITCH_HIGH
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COLLISION_GROUP_NONE
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COLLISION_GROUP_DEBRIS
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COLLISION_GROUP_INTERACTIVE_DEBRIS
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COLLISION_GROUP_INTERACTIVE
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COLLISION_GROUP_PLAYER
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COLLISION_GROUP_BREAKABLE_GLASS
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COLLISION_GROUP_VEHICLE
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COLLISION_GROUP_PLAYER_MOVEMENT
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COLLISION_GROUP_NPC
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COLLISION_GROUP_IN_VEHICLE
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COLLISION_GROUP_WEAPON
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COLLISION_GROUP_VEHICLE_CLIP
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COLLISION_GROUP_PROJECTILE
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FL_ONGROUND
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FL_DUCKING
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FL_WATERJUMP
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FL_ONTRAIN
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FL_INRAIN
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FL_FROZEN
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FL_ATCONTROLS
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FL_CLIENT
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FL_FAKECLIENT
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FL_INWATER
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FL_FLY
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FL_SWIM
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FL_CONVEYOR
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FL_NPC
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FL_GODMODE
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FL_NOTARGET
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FL_AIMTARGET
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FL_PARTIALGROUND
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FL_STATICPROP
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FL_GRAPHED
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FL_GRENADE
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FL_STEPMOVEMENT
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FL_DONTTOUCH
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FL_BASEVELOCITY
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FL_WORLDBRUSH
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FL_OBJECT
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FL_KILLME
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HIDEHUD_WEAPONSELECTION
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HIDEHUD_FLASHLIGHT
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HIDEHUD_ALL
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HIDEHUD_HEALTH
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HIDEHUD_PLAYERDEAD
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HIDEHUD_NEEDSUIT
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HIDEHUD_MISCSTATUS
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HIDEHUD_CHAT
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HIDEHUD_CROSSHAIR
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HIDEHUD_VEHICLE_CROSSHAIR
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GROUNDLINK
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TOUCHLINK
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STEPSIMULATION
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