mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-04 18:09:53 +03:00
misaligment fixes
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@@ -149,7 +149,7 @@ class Quaternion64
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{
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public:
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// Construction/destruction:
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Quaternion64(void);
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Quaternion64(void) {};
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Quaternion64(vec_t X, vec_t Y, vec_t Z);
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// assignment
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@@ -197,7 +197,7 @@ class Quaternion48
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{
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public:
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// Construction/destruction:
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Quaternion48(void);
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Quaternion48(void) {};
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Quaternion48(vec_t X, vec_t Y, vec_t Z);
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// assignment
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@@ -34,7 +34,7 @@ enum LightType_OptimizationFlags_t
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struct LightDesc_t
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{
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LightType_t m_Type; //< MATERIAL_LIGHT_xxx
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Vector m_Color; //< color+intensity
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Vector m_Color; //< color+intensity
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Vector m_Position; //< light source center position
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Vector m_Direction; //< for SPOT, direction it is pointing
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float m_Range; //< distance range for light.0=infinite
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@@ -60,6 +60,7 @@ public:
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LightDesc_t(void)
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{
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m_Type = MATERIAL_LIGHT_DISABLE;
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}
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// constructors for various useful subtypes
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@@ -23,6 +23,10 @@
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#include "tier0/dbg.h"
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#include "mathlib/math_pfns.h"
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#ifdef __arm__
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#include "sse2neon.h"
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#endif
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// forward declarations
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class Vector;
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class Vector2D;
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@@ -141,10 +145,8 @@ public:
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inline void Set( vec_t X, vec_t Y, vec_t Z, vec_t W );
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inline void InitZero( void );
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#ifndef __arm__
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inline __m128 &AsM128() { return *(__m128*)&x; }
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inline const __m128 &AsM128() const { return *(const __m128*)&x; }
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#endif
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private:
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// No copy constructors allowed if we're in optimal mode
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@@ -616,9 +618,7 @@ inline void Vector4DAligned::Set( vec_t X, vec_t Y, vec_t Z, vec_t W )
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inline void Vector4DAligned::InitZero( void )
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{
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#if defined (__arm__)
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x = y = z = w = 0;
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#elif !defined( _X360 )
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#if !defined( _X360 )
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this->AsM128() = _mm_set1_ps( 0.0f );
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#else
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this->AsM128() = __vspltisw( 0 );
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@@ -629,7 +629,7 @@ inline void Vector4DAligned::InitZero( void )
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inline void Vector4DMultiplyAligned( Vector4DAligned const& a, Vector4DAligned const& b, Vector4DAligned& c )
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{
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Assert( a.IsValid() && b.IsValid() );
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#if !defined( _X360 ) || defined (__arm__)
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#if !defined( _X360 )
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c.x = a.x * b.x;
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c.y = a.y * b.y;
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c.z = a.z * b.z;
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@@ -643,7 +643,7 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
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{
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Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
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#if !defined( _X360 ) || defined (__arm__)
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#if !defined( _X360 )
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vOutA.x += vInA.x * w;
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vOutA.y += vInA.y * w;
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vOutA.z += vInA.z * w;
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@@ -664,7 +664,6 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
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#endif
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}
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#ifndef __arm__
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inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4DAligned& vOutA, Vector4DAligned const& vInB, Vector4DAligned& vOutB )
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{
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Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
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@@ -686,7 +685,6 @@ inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4D
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vOutB.AsM128() = __vmaddfp( vInB.AsM128(), temp, vOutB.AsM128() );
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#endif
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}
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#endif
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#endif // VECTOR4D_H
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@@ -423,6 +423,12 @@ void MatrixInverseTranspose( const VMatrix& src, VMatrix& dst );
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//-----------------------------------------------------------------------------
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inline VMatrix::VMatrix()
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{
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Init(
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0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 0.f
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);
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}
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inline VMatrix::VMatrix(
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