First steps

This commit is contained in:
JusicP
2020-11-19 22:37:27 +02:00
parent 6920a3bd08
commit 3434111923
1341 changed files with 883624 additions and 46746 deletions

View File

@@ -16,7 +16,7 @@
#include <math.h>
#include <stdlib.h> // For rand(). We really need a library!
#include <float.h>
#if !defined( _X360 )
#if !defined( _X360 ) && !defined(__arm__)
#include <xmmintrin.h> // For SSE
#endif
#include "basetypes.h" // For vec_t, put this somewhere else?
@@ -141,8 +141,10 @@ public:
inline void Set( vec_t X, vec_t Y, vec_t Z, vec_t W );
inline void InitZero( void );
#ifndef __arm__
inline __m128 &AsM128() { return *(__m128*)&x; }
inline const __m128 &AsM128() const { return *(const __m128*)&x; }
#endif
private:
// No copy constructors allowed if we're in optimal mode
@@ -614,7 +616,9 @@ inline void Vector4DAligned::Set( vec_t X, vec_t Y, vec_t Z, vec_t W )
inline void Vector4DAligned::InitZero( void )
{
#if !defined( _X360 )
#if defined(__arm__)
x = y = z = w = 0.0f;
#elif !defined( _X360 )
this->AsM128() = _mm_set1_ps( 0.0f );
#else
this->AsM128() = __vspltisw( 0 );
@@ -663,8 +667,10 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4DAligned& vOutA, Vector4DAligned const& vInB, Vector4DAligned& vOutB )
{
Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
#if !defined( _X360 )
#if defined(__arm__)
Vector4DWeightMAD( w, vInA, vOutA, vInB, vOutB );
#elif !defined( _X360 )
// Replicate scalar float out to 4 components
__m128 packed = _mm_set1_ps( w );