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add more custom screen resolutions, fix build
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@@ -355,7 +355,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
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void CGame::DispatchInputEvent( const InputEvent_t &event )
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{
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switch( event.m_nType )
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switch( event.m_nType & 0xFFFF )
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{
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// Handle button events specially,
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// since we have all manner of crazy filtering going on when dealing with them
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