mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-07 02:09:52 +03:00
Upload shitty multiplayer hacks
This commit is contained in:
@@ -740,7 +740,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
|
||||
// RejectConnection( packet->from, "Cannot connect to a secure server while plug-ins are\nloaded on your client\n" );
|
||||
// break;
|
||||
// }
|
||||
|
||||
/*
|
||||
if ( authProtocol == PROTOCOL_STEAM )
|
||||
{
|
||||
int keyLen = msg.ReadShort();
|
||||
@@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
|
||||
|
||||
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
|
||||
}
|
||||
else
|
||||
else*/
|
||||
{
|
||||
msg.ReadString( cdkey, sizeof(cdkey) );
|
||||
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
|
||||
@@ -1466,6 +1466,7 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
return true;
|
||||
|
||||
client->SetSteamID( CSteamID() ); // set an invalid SteamID
|
||||
|
||||
|
||||
Reference in New Issue
Block a user