Upload shitty multiplayer hacks

This commit is contained in:
nillerusr
2021-11-14 17:25:13 +03:00
parent 4243cede59
commit 2f6aa51749
2 changed files with 10 additions and 6 deletions

View File

@@ -569,7 +569,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
{
return true;
}
/*
#if !defined( NO_STEAM ) && !defined( SWDS )
if ( !Steam3Client().SteamUser() )
{
@@ -577,8 +577,8 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Disconnect( "#GameUI_ServerRequireSteam", true );
return false;
}
#endif
#endif*/
netadr_t checkAdr = adr;
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
{
@@ -592,12 +592,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Steam3Client().GetAuthSessionTicket( steam3Cookie, sizeof(steam3Cookie), &steam3CookieLen, checkAdr.GetIPHostByteOrder(), checkAdr.GetPort(), unGSSteamID, bGSSecure );
/*
if ( steam3CookieLen == 0 )
{
COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" );
Disconnect( "#GameUI_ServerRequireSteam", true );
return false;
}
*/
msg.WriteShort( steam3CookieLen );
if ( steam3CookieLen > 0 )
@@ -936,6 +938,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
int authprotocol = msg.ReadLong();
uint64 unGSSteamID = 0;
bool bGSSecure = false;
/*
if ( authprotocol == PROTOCOL_STEAM )
{
if ( msg.ReadShort() != 0 )
@@ -962,7 +965,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
Disconnect( "#GameUI_ServerInsecure", true );
return false;
}
}
}*/
SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure );
}
break;