mirror of
https://github.com/celisej567/source-engine.git
synced 2025-12-31 21:48:22 +03:00
serverbrowser: rewrite according my expectations
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@@ -177,15 +177,13 @@ void CDialogAddServer::OnOK()
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if ( AllowInvalidIPs() || netaddr.IsValid() )
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{
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gameserveritem_t server;
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newgameserver_t server;
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memset(&server, 0, sizeof(server));
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server.SetName( address );
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strncpy( server.m_szServerName, address, sizeof(server.m_szServerName) );
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// We assume here that the query and connection ports are the same. This is why it's much
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// better if they click "Servers" and choose a server in there.
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server.m_NetAdr.Init( netaddr.GetIPHostByteOrder(), netaddr.GetPort(), netaddr.GetPort() );
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server.m_nAppID = 0;
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server.m_NetAdr = netaddr;
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FinishAddServer( server );
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}
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else
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@@ -257,21 +255,21 @@ void CDialogAddServer::TestServers()
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m_pTabPanel->AddPage( m_pDiscoveredGames, str );
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m_pTabPanel->InvalidateLayout();
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FOR_EACH_VEC( vecAdress, iAddress )
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/* FOR_EACH_VEC( vecAdress, iAddress )
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{
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m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) );
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}
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}*/
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}
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//-----------------------------------------------------------------------------
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// Purpose: A server answered our ping
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//-----------------------------------------------------------------------------
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void CDialogAddServer::ServerResponded( gameserveritem_t &server )
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void CDialogAddServer::ServerResponded( newgameserver_t &server )
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{
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KeyValues *kv = new KeyValues( "Server" );
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kv->SetString( "name", server.GetName() );
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kv->SetString( "name", server.m_szServerName );
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kv->SetString( "map", server.m_szMap );
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kv->SetString( "GameDir", server.m_szGameDir );
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kv->SetString( "GameDesc", server.m_szGameDescription );
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@@ -279,21 +277,9 @@ void CDialogAddServer::ServerResponded( gameserveritem_t &server )
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kv->SetInt( "password", server.m_bPassword ? 1 : 0);
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kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0);
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kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 );
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kv->SetInt("secure", 0);
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if ( server.m_bSecure )
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{
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// show the denied icon if banned from secure servers, the secure icon otherwise
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kv->SetInt("secure", ServerBrowser().IsVACBannedFromGame( server.m_nAppID ) ? 4 : 3);
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}
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else
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{
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kv->SetInt("secure", 0);
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}
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netadr_t reportedIPAddr;
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reportedIPAddr.SetIP( server.m_NetAdr.GetIP() );
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reportedIPAddr.SetPort( server.m_NetAdr.GetConnectionPort() );
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kv->SetString("IPAddr", reportedIPAddr.ToString() );
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kv->SetString("IPAddr", server.m_NetAdr.ToString() );
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char buf[32];
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Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers);
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@@ -366,7 +352,7 @@ void CDialogAddServer::OnItemSelected()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer )
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void CDialogAddServer::FinishAddServer( newgameserver_t &pServer )
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{
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ServerBrowserDialog().AddServerToFavorites( pServer );
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}
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