mirror of
https://github.com/celisej567/source-engine.git
synced 2026-09-06 20:13:51 +03:00
serverbrowser: rewrite according my expectations
This commit is contained in:
@@ -46,13 +46,13 @@ bool GameSupportsReplay()
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#endif
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//--------------------------------------------------------------------------------------------------------
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bool IsReplayServer( gameserveritem_t &server )
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bool IsReplayServer( newgameserver_t &server )
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{
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bool bReplay = false;
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if ( GameSupportsReplay() )
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{
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if ( server.m_szGameTags && server.m_szGameTags[0] )
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if ( server.m_szGameTags[0] )
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{
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CUtlVector<char*> TagList;
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V_SplitString( server.m_szGameTags, ",", TagList );
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@@ -156,11 +156,11 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
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m_pConnect = new Button(this, "ConnectButton", "#ServerBrowser_Connect");
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m_pConnect->SetEnabled(false);
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m_pRefreshAll = new Button(this, "RefreshButton", "#ServerBrowser_Refresh");
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m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
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m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
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m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
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m_pGameList = new CGameListPanel(this, "gamelist");
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m_pGameList->SetAllowUserModificationOfColumns(true);
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m_pRefreshQuick = new Button(this, "RefreshQuickButton", "#ServerBrowser_RefreshQuick");
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m_pQuickList = new PanelListPanel(this, "quicklist");
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m_pQuickList->SetFirstColumnWidth( 0 );
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@@ -191,14 +191,14 @@ CBaseGamesPage::CBaseGamesPage( vgui::Panel *parent, const char *name, EPageType
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300, // maxwidth
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0 // flags
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);
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m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 55, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 40, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Players, "Players", "#ServerBrowser_Players", 80, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Bots, "Bots", "#ServerBrowser_Bots", 60, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Map, "Map", "#ServerBrowser_Map", 90,
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90, // minwidth
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300, // maxwidth
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0 // flags
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);
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m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_FIXEDSIZE);
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m_pGameList->AddColumnHeader( k_nColumn_Ping, "Ping", "#ServerBrowser_Latency", 55, ListPanel::COLUMN_RESIZEWITHWINDOW);
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m_pGameList->SetColumnHeaderTooltip( k_nColumn_Password, "#ServerBrowser_PasswordColumn_Tooltip");
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m_pGameList->SetColumnHeaderTooltip( k_nColumn_Bots, "#ServerBrowser_BotColumn_Tooltip");
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@@ -280,12 +280,10 @@ void CBaseGamesPage::PerformLayout()
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if (SupportsItem(IGameList::GETNEWLIST))
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{
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m_pRefreshQuick->SetVisible(true);
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m_pRefreshAll->SetText("#ServerBrowser_RefreshAll");
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}
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else
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{
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m_pRefreshQuick->SetVisible(false);
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m_pRefreshAll->SetText("#ServerBrowser_Refresh");
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}
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@@ -313,25 +311,8 @@ void CBaseGamesPage::PerformLayout()
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m_pRefreshAll->SetText( "#ServerBrowser_StopRefreshingList" );
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}
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if (m_pGameList->GetItemCount() > 0)
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{
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m_pRefreshQuick->SetEnabled(true);
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}
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else
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{
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m_pRefreshQuick->SetEnabled(false);
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}
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/* if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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{
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m_pAddCurrentServer->SetVisible( false );
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m_pRefreshQuick->SetEnabled( false );
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m_pAddServer->SetEnabled( false );
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m_pConnect->SetEnabled( false );
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m_pRefreshAll->SetEnabled( false );
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m_pAddToFavoritesButton->SetEnabled( false );
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m_pGameList->SetEmptyListText( "#ServerBrowser_SteamRunning" );
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}*/
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m_pRefreshQuick->SetVisible( false );
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m_pFilter->SetVisible(false);
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Repaint();
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}
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@@ -378,20 +359,6 @@ struct serverqualitysort_t
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int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_t *pSQ2 )
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{
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int iMaxP = sb_mod_suggested_maxplayers.GetInt();
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if ( iMaxP && pSQ1->iMaxPlayerCount != pSQ2->iMaxPlayerCount )
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{
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if ( pSQ1->iMaxPlayerCount > iMaxP )
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return 1;
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if ( pSQ2->iMaxPlayerCount > iMaxP )
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return -1;
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}
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if ( pSQ1->iPing <= 100 && pSQ2->iPing <= 100 && pSQ1->iPlayerCount != pSQ2->iPlayerCount )
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{
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return pSQ2->iPlayerCount - pSQ1->iPlayerCount;
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}
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return pSQ1->iPing - pSQ2->iPing;
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}
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@@ -400,156 +367,72 @@ int ServerQualitySort( const serverqualitysort_t *pSQ1, const serverqualitysort_
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::SelectQuickListServers( void )
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{
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int iIndex = m_pQuickList->FirstItem();
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while ( iIndex != m_pQuickList->InvalidItemID() )
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{
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CQuickListPanel *pQuickListPanel = dynamic_cast< CQuickListPanel *> ( m_pQuickList->GetItemPanel( iIndex ) );
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if ( pQuickListPanel )
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{
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CUtlVector< serverqualitysort_t > vecServerQuality;
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int iElement = m_quicklistserverlist.Find( pQuickListPanel->GetName() );
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if ( iElement != m_quicklistserverlist.InvalidIndex() )
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{
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CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iElement];
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if ( vecMapServers )
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{
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for ( int i =0; i < vecMapServers->Count(); i++ )
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{
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int iListID = vecMapServers->Element( i );
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serverqualitysort_t serverquality;
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serverquality.iIndex = iListID;
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KeyValues *kv = NULL;
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if ( m_pGameList->IsValidItemID( iListID ) )
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{
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kv = m_pGameList->GetItem( iListID );
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}
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if ( kv )
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{
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serverquality.iPing = kv->GetInt( "ping", 0 );
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serverquality.iPlayerCount = kv->GetInt( "PlayerCount", 0 );
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serverquality.iMaxPlayerCount = kv->GetInt( "MaxPlayerCount", 0 );
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}
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vecServerQuality.AddToTail( serverquality );
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}
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vecServerQuality.Sort( ServerQualitySort );
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serverqualitysort_t bestserver = vecServerQuality.Head();
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if ( m_pGameList->IsValidItemID( bestserver.iIndex ) )
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{
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pQuickListPanel->SetServerInfo( m_pGameList->GetItem( bestserver.iIndex ), bestserver.iIndex, vecServerQuality.Count() );
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}
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}
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}
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}
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iIndex = m_pQuickList->NextItem( iIndex );
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}
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//Force the connect button to recalculate its state.
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OnItemSelected();
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}
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int ServerMapnameSortFunc( const servermaps_t *p1, const servermaps_t *p2 )
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int ServerPingSortFunc( const serverping_t *p1, const serverping_t *p2 )
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{
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//If they're both on disc OR both missing then sort them alphabetically
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if ( (p1->bOnDisk && p2->bOnDisk) || (!p1->bOnDisk && !p2->bOnDisk ) )
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return Q_strcmp( p1->pFriendlyName, p2->pFriendlyName );
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//Otherwise maps you have show up first
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return p2->bOnDisk - p1->bOnDisk;
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return p1->m_nPing - p2->m_nPing;
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}
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//-----------------------------------------------------------------------------
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// Purpose: prepares all the QuickListPanel map panels...
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
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void CBaseGamesPage::PrepareQuickListMap( newgameserver_t *server, int iListID )
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{
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char szMapName[ 512 ];
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Q_snprintf( szMapName, sizeof( szMapName ), "%s", pMapName );
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Q_snprintf( szMapName, sizeof( szMapName ), "%s", server->m_szMap );
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Q_strlower( szMapName );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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int iIndex = m_quicklistserverlist.Find( szMapName );
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if ( m_quicklistserverlist.IsValidIndex( iIndex ) == false )
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char szFriendlyName[MAX_MAP_NAME];
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const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
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//Add the map to our list of panels.
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if ( m_pQuickList )
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{
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CQuickListMapServerList vecMapServers;
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iIndex = m_quicklistserverlist.Insert( szMapName, vecMapServers );
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serverping_t serverping;
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const char *pFriendlyName = CloneString( szFriendlyName );
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const char *pOriginalName = CloneString( szMapName );
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char szFriendlyName[MAX_MAP_NAME];
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const char *pszFriendlyGameTypeName = ServerBrowser().GetMapFriendlyNameAndGameType( szMapName, szFriendlyName, sizeof(szFriendlyName) );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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//Add the map to our list of panels.
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if ( m_pQuickList )
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CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
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if ( pQuickListPanel )
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{
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servermaps_t servermap;
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pQuickListPanel->InvalidateLayout();
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pQuickListPanel->SetName( pOriginalName );
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pQuickListPanel->SetMapName( pFriendlyName );
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pQuickListPanel->SetImage( pOriginalName );
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pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
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pQuickListPanel->SetVisible( true );
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pQuickListPanel->SetRefreshing();
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pQuickListPanel->SetServerInfo( m_pGameList->GetItem( iListID ), iListID, 1 );
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servermap.pFriendlyName = CloneString( szFriendlyName );
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servermap.pOriginalName = CloneString( szMapName );
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serverping.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
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char path[ 512 ];
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Q_snprintf( path, sizeof( path ), "maps/%s.bsp", szMapName );
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serverping.m_nPing = server->m_nPing;
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servermap.bOnDisk = g_pFullFileSystem->FileExists( path, "MOD" );
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CQuickListPanel *pQuickListPanel = new CQuickListPanel( m_pQuickList, "QuickListPanel");
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if ( pQuickListPanel )
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{
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pQuickListPanel->InvalidateLayout();
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pQuickListPanel->SetName( servermap.pOriginalName );
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pQuickListPanel->SetMapName( servermap.pFriendlyName );
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pQuickListPanel->SetImage( servermap.pOriginalName );
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pQuickListPanel->SetGameType( pszFriendlyGameTypeName );
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pQuickListPanel->SetVisible( true );
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pQuickListPanel->SetRefreshing();
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servermap.iPanelIndex = m_pQuickList->AddItem( NULL, pQuickListPanel );
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}
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m_vecMapNamesFound.AddToTail( servermap );
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m_vecMapNamesFound.Sort( ServerMapnameSortFunc );
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m_vecServersFound.AddToTail( serverping );
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m_vecServersFound.Sort( ServerPingSortFunc );
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}
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//Now make sure that list is sorted.
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CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
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if ( pPanelSort )
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{
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pPanelSort->RemoveAll();
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for ( int i = 0; i < m_vecMapNamesFound.Count(); i++ )
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{
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pPanelSort->AddToTail( m_vecMapNamesFound[i].iPanelIndex );
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}
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}
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}
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if ( iIndex != m_quicklistserverlist.InvalidIndex() )
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{
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CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
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//Now make sure that list is sorted.
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CUtlVector<int> *pPanelSort = m_pQuickList->GetSortedVector();
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if ( vecMapServers )
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if ( pPanelSort )
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{
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pPanelSort->RemoveAll();
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for ( int i = 0; i < m_vecServersFound.Count(); i++ )
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{
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if ( vecMapServers->Find( iListID ) == vecMapServers->InvalidIndex() )
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{
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vecMapServers->AddToTail( iListID );
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}
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pPanelSort->AddToTail( m_vecServersFound[i].iPanelIndex );
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}
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}
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}
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@@ -557,21 +440,10 @@ void CBaseGamesPage::PrepareQuickListMap( const char *pMapName, int iListID )
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//-----------------------------------------------------------------------------
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// Purpose: gets information about specified server
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//-----------------------------------------------------------------------------
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gameserveritem_t *CBaseGamesPage::GetServer( unsigned int serverID )
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newgameserver_t *CBaseGamesPage::GetServer( unsigned int serverID )
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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return NULL;
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// No point checking for >= 0 when serverID is unsigned.
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//if ( serverID >= 0 )
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{
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return steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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}
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//else
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//{
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// Assert( !"Unable to return a useful entry" );
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// return NULL; // bugbug Alfred: temp Favorites/History objects won't return a good value here...
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//}
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if( serverID >= m_serversInfo.Count() ) return NULL;
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return &m_serversInfo[serverID];
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}
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//-----------------------------------------------------------------------------
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@@ -680,8 +552,8 @@ void CBaseGamesPage::CreateFilters()
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int iItemID = m_pGameFilter->AddItem(ModList().GetModName(i), pkv);
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m_mapGamesFilterItem.Insert( ModList().GetAppID(i).ToUint64(), iItemID );
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}
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pkv->deleteThis();
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pkv->deleteThis();
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}
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@@ -710,7 +582,7 @@ void CBaseGamesPage::LoadFilterSettings()
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m_bFilterNoEmptyServers = filter->GetInt("NoEmpty");
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m_bFilterNoPasswordedServers = filter->GetInt("NoPassword");
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m_bFilterReplayServers = filter->GetInt("Replay");
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m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", 0 ) );
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m_pQuickListCheckButton->SetSelected( filter->GetInt( "QuickList", IsAndroid() ) );
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int secureFilter = filter->GetInt("Secure");
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m_pSecureFilter->ActivateItem(secureFilter);
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@@ -1005,7 +877,13 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
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int wide, tall;
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GetSize( wide, tall );
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SetSize( 624, 278 );
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int w = 640; int h = 384;
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w = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(w) : w;
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h = IsProportional() ? vgui::scheme()->GetProportionalScaledValue(h) : h;
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SetSize( w, h );
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UpdateDerivedLayouts();
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UpdateGameFilter();
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@@ -1018,12 +896,10 @@ void CBaseGamesPage::UpdateFilterAndQuickListVisibility()
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SetSize( wide, tall );
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m_pQuickList->SetVisible( showQuickList );
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m_pGameList->SetVisible( !showQuickList );
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m_pFilter->SetVisible( !showQuickList );
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m_pFilterString->SetVisible ( !showQuickList );
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m_pFilterString->SetVisible ( !showQuickList );
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InvalidateLayout();
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@@ -1638,7 +1514,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
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m_pGameList->SetEmptyListText("");
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m_pRefreshAll->SetText("#ServerBrowser_StopRefreshingList");
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m_pRefreshAll->SetCommand("stoprefresh");
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m_pRefreshQuick->SetEnabled(false);
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}
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else
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{
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@@ -1654,14 +1529,6 @@ void CBaseGamesPage::SetRefreshing(bool state)
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m_pRefreshAll->SetCommand("GetNewList");
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// 'refresh quick' button is only enabled if there are servers in the list
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if (m_pGameList->GetItemCount() > 0)
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{
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m_pRefreshQuick->SetEnabled(true);
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}
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else
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{
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m_pRefreshQuick->SetEnabled(false);
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}
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}
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}
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@@ -1762,7 +1629,7 @@ int CBaseGamesPage::GetSelectedItemsCount()
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//-----------------------------------------------------------------------------
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void CBaseGamesPage::OnAddToFavorites()
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{
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if ( !steamapicontext->SteamMatchmakingServers() )
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/* if ( !steamapicontext->SteamMatchmakingServers() )
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return;
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// loop through all the selected favorites
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@@ -1776,7 +1643,7 @@ void CBaseGamesPage::OnAddToFavorites()
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// add to favorites list
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ServerBrowserDialog().AddServerToFavorites(*pServer);
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}
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}
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}*/
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}
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//-----------------------------------------------------------------------------
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@@ -1838,6 +1705,8 @@ void CBaseGamesPage::StartRefresh()
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MatchMakingKeyValuePair_t *pFilters;
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int nFilters = GetServerFilters( &pFilters );
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m_serversInfo.SetCount(0);
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/* if ( m_hRequest )
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{
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steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
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@@ -1852,7 +1721,6 @@ void CBaseGamesPage::StartRefresh()
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m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestHistoryServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
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break;*/
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case eInternetServer:
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Msg("RequestInternetServerList\n");
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g_pServersInfo->RequestInternetServerList(COM_GetModDirectory(), this);
|
||||
//m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList( GetFilterAppID().AppID(), &pFilters, nFilters, this );
|
||||
break;
|
||||
@@ -1878,20 +1746,7 @@ void CBaseGamesPage::StartRefresh()
|
||||
void CBaseGamesPage::ClearQuickList( void )
|
||||
{
|
||||
m_pQuickList->DeleteAllItems();
|
||||
m_vecMapNamesFound.RemoveAll();
|
||||
|
||||
int iIndex = m_quicklistserverlist.First();
|
||||
|
||||
while ( iIndex != m_quicklistserverlist.InvalidIndex() )
|
||||
{
|
||||
CQuickListMapServerList *vecMapServers = &m_quicklistserverlist[iIndex];
|
||||
|
||||
vecMapServers->RemoveAll();
|
||||
|
||||
iIndex = m_quicklistserverlist.Next( iIndex );
|
||||
}
|
||||
|
||||
m_quicklistserverlist.RemoveAll();
|
||||
m_vecServersFound.RemoveAll();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1925,8 +1780,7 @@ void CBaseGamesPage::StopRefresh()
|
||||
m_iServerRefreshCount = 0;
|
||||
|
||||
// Stop the server list refreshing
|
||||
if ( steamapicontext->SteamMatchmakingServers() )
|
||||
steamapicontext->SteamMatchmakingServers()->CancelQuery( m_hRequest );
|
||||
g_pServersInfo->StopRefresh();
|
||||
|
||||
// update UI
|
||||
RefreshComplete( nServerResponded );
|
||||
@@ -1940,7 +1794,8 @@ void CBaseGamesPage::StopRefresh()
|
||||
//-----------------------------------------------------------------------------
|
||||
void CBaseGamesPage::RefreshComplete( NServerResponse response )
|
||||
{
|
||||
SelectQuickListServers();
|
||||
//Force the connect button to recalculate its state.
|
||||
OnItemSelected();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2235,12 +2090,7 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
|
||||
kv->SetString("GameDir", pServerItem->m_szGameDir);
|
||||
kv->SetString("GameDesc", pServerItem->m_szGameDescription);
|
||||
kv->SetInt("password", pServerItem->m_bPassword ? m_nImageIndexPassword : 0);
|
||||
|
||||
if ( pServerItem->m_nBotPlayers > 0 )
|
||||
kv->SetInt("bots", pServerItem->m_nBotPlayers);
|
||||
else
|
||||
kv->SetString("bots", "");
|
||||
|
||||
kv->SetInt("bots", pServerItem->m_nBotPlayers);
|
||||
|
||||
kv->SetInt("secure", 0);
|
||||
|
||||
@@ -2257,51 +2107,21 @@ void CBaseGamesPage::ServerResponded( newgameserver_t &server )
|
||||
|
||||
kv->SetInt("Ping", pServerItem->m_nPing);
|
||||
|
||||
kv->SetString("Tags", "");
|
||||
kv->SetString("Tags", pServerItem->m_szGameTags);
|
||||
|
||||
kv->SetInt("Replay", 0);
|
||||
|
||||
/* if ( pServerItem->m_ulTimeLastPlayed )
|
||||
{
|
||||
// construct a time string for last played time
|
||||
struct tm *now;
|
||||
now = localtime( (time_t*)&pServerItem->m_ulTimeLastPlayed );
|
||||
|
||||
if ( now )
|
||||
{
|
||||
char buf[64];
|
||||
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
|
||||
Q_strlower(buf + strlen(buf) - 4);
|
||||
kv->SetString("LastPlayed", buf);
|
||||
}
|
||||
}*/
|
||||
|
||||
int iServerIndex = m_serversInfo.AddToTail( server );
|
||||
|
||||
//if ( !m_pGameList->IsValidItemID( pServer->m_iListID ) )
|
||||
// new server, add to list
|
||||
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
|
||||
|
||||
// new server, add to list
|
||||
int iListID = m_pGameList->AddItem(kv, iServerIndex, false, false);
|
||||
/*if ( m_bAutoSelectFirstItemInGameList && m_pGameList->GetItemCount() == 1 )
|
||||
{
|
||||
m_pGameList->AddSelectedItem( pServer->m_iListID );
|
||||
}*/
|
||||
m_pGameList->SetItemVisible( iListID, true );
|
||||
kv->deleteThis();
|
||||
|
||||
m_pGameList->SetItemVisible( iListID, true );
|
||||
|
||||
kv->deleteThis();
|
||||
|
||||
/* else
|
||||
{
|
||||
// tell the list that we've changed the data
|
||||
m_pGameList->ApplyItemChanges( pServer->m_iListID );
|
||||
m_pGameList->SetItemVisible( pServer->m_iListID, !removeItem );
|
||||
}*/
|
||||
|
||||
PrepareQuickListMap( pServerItem->m_szMap, iListID );
|
||||
PrepareQuickListMap( &server, iListID );
|
||||
UpdateStatus();
|
||||
m_iServerRefreshCount++;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user