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https://github.com/celisej567/source-engine.git
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add hl1,portal,dod source code
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56
game/shared/dod/weapon_gerknife.cpp
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56
game/shared/dod/weapon_gerknife.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_dodbasemelee.h"
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#if defined( CLIENT_DLL )
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#define CWeaponGerKnife C_WeaponGerKnife
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#endif
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class CWeaponGerKnife : public CWeaponDODBaseMelee
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{
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public:
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DECLARE_CLASS( CWeaponGerKnife, CWeaponDODBaseMelee );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_ACTTABLE();
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CWeaponGerKnife() {}
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GERKNIFE; }
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private:
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CWeaponGerKnife( const CWeaponGerKnife & );
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};
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGerKnife, DT_WeaponGerKnife )
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BEGIN_NETWORK_TABLE( CWeaponGerKnife, DT_WeaponGerKnife )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CWeaponGerKnife )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_gerknife, CWeaponGerKnife );
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PRECACHE_WEAPON_REGISTER( weapon_gerknife );
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acttable_t CWeaponGerKnife::m_acttable[] =
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{
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{ ACT_IDLE, ACT_DOD_STAND_AIM_KNIFE, false },
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{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_KNIFE, false },
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{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_KNIFE, false },
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{ ACT_WALK, ACT_DOD_WALK_AIM_KNIFE, false },
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{ ACT_RUN, ACT_DOD_RUN_AIM_KNIFE, false },
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{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_KNIFE, false },
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{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_KNIFE, false },
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{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_KNIFE, false },
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};
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IMPLEMENT_ACTTABLE( CWeaponGerKnife );
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