mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-05 22:09:59 +03:00
add hl1,portal,dod source code
This commit is contained in:
100
game/client/dod/fx_dod_ejectbrass.cpp
Normal file
100
game/client/dod/fx_dod_ejectbrass.cpp
Normal file
@@ -0,0 +1,100 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Game-specific impact effect hooks
|
||||
//
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "c_te_effect_dispatch.h"
|
||||
#include "tempent.h"
|
||||
#include "c_te_legacytempents.h"
|
||||
#include "dod_shareddefs.h"
|
||||
|
||||
#define TE_RIFLE_SHELL 1024
|
||||
#define TE_PISTOL_SHELL 2048
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: DOD Eject Brass
|
||||
//-----------------------------------------------------------------------------
|
||||
void DOD_EjectBrassCallback( const CEffectData &data )
|
||||
{
|
||||
int shelltype = data.m_nHitBox;
|
||||
|
||||
Vector vForward, vRight, vUp;
|
||||
AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
|
||||
|
||||
QAngle vecShellAngles;
|
||||
VectorAngles( -vUp, vecShellAngles );
|
||||
|
||||
Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward +
|
||||
random->RandomFloat( -30, 30 ) * vRight +
|
||||
random->RandomFloat( -30, 30 ) * vUp;
|
||||
|
||||
float flLifeTime = 10.0f;
|
||||
|
||||
int hitsound = 0;
|
||||
model_t *pModel = NULL;
|
||||
|
||||
//should be precached .. oh well
|
||||
static model_t *pSmallShell = (model_t *)engine->LoadModel( "models/shells/shell_small.mdl" );
|
||||
static model_t *pMediumShell = (model_t *)engine->LoadModel( "models/shells/shell_medium.mdl" );
|
||||
static model_t *pLargeShell = (model_t *)engine->LoadModel( "models/shells/shell_large.mdl" );
|
||||
static model_t *pGarandClip = (model_t *)engine->LoadModel( "models/shells/garand_clip.mdl" );
|
||||
|
||||
int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE;
|
||||
|
||||
switch( shelltype )
|
||||
{
|
||||
case EJECTBRASS_PISTOL:
|
||||
hitsound = TE_PISTOL_SHELL;
|
||||
pModel = pSmallShell;
|
||||
break;
|
||||
case EJECTBRASS_RIFLE:
|
||||
hitsound = TE_PISTOL_SHELL;
|
||||
pModel = pMediumShell;
|
||||
break;
|
||||
case EJECTBRASS_MG:
|
||||
case EJECTBRASS_MG_2:
|
||||
hitsound = TE_RIFLE_SHELL;
|
||||
pModel = pLargeShell;
|
||||
break;
|
||||
case EJECTBRASS_GARANDCLIP:
|
||||
hitsound = TE_RIFLE_SHELL;
|
||||
flags &= ~FTENT_COLLIDEALL;
|
||||
flags |= FTENT_COLLIDEWORLD;
|
||||
pModel = pGarandClip;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Assert( pModel );
|
||||
|
||||
C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
|
||||
if ( pTemp == NULL )
|
||||
return;
|
||||
|
||||
pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
|
||||
pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
|
||||
pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
|
||||
|
||||
pTemp->hitSound = hitsound;
|
||||
|
||||
pTemp->SetGravity( 0.4 );
|
||||
|
||||
pTemp->m_flSpriteScale = 10;
|
||||
|
||||
pTemp->flags = flags;
|
||||
|
||||
// don't collide with owner
|
||||
pTemp->clientIndex = data.entindex();
|
||||
if ( pTemp->clientIndex < 0 )
|
||||
{
|
||||
pTemp->clientIndex = 0;
|
||||
}
|
||||
|
||||
// ::ShouldCollide decides what this collides with
|
||||
pTemp->flags |= FTENT_COLLISIONGROUP;
|
||||
pTemp->SetCollisionGroup( DOD_COLLISIONGROUP_SHELLS );
|
||||
}
|
||||
|
||||
DECLARE_CLIENT_EFFECT( "DOD_EjectBrass", DOD_EjectBrassCallback );
|
||||
Reference in New Issue
Block a user