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https://github.com/celisej567/source-engine.git
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add hl1,portal,dod source code
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162
game/client/dod/VGUI/dodtextwindow.cpp
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162
game/client/dod/VGUI/dodtextwindow.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dodtextwindow.h"
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#include <cdll_client_int.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <filesystem.h>
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#include <KeyValues.h>
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#include <convar.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/BuildGroup.h>
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#include "dodbutton.h"
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#include "IGameUIFuncs.h" // for key bindings
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#include <igameresources.h>
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extern IGameUIFuncs *gameuifuncs; // for key binding details
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#include <game/client/iviewport.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODTextWindow::CDODTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort )
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{
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SetProportional( true );
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m_iScoreBoardKey = BUTTON_CODE_INVALID;
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m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
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// Do this again ( base class already does it )
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// If we don't, custom controls that we catch in our CreateControlByName
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// will not go to the CDODTextWindow version as we haven't instantiated
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// ourselves as a CDODTextWindow yet.
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LoadControlSettings("Resource/UI/TextWindow.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDODTextWindow::~CDODTextWindow()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODTextWindow::Update()
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{
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BaseClass::Update();
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Panel *ok = FindChildByName("okbutton");
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if (ok)
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{
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ok->RequestFocus();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODTextWindow::SetVisible(bool state)
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{
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BaseClass::SetVisible(state);
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if ( state )
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{
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Panel *ok = FindChildByName("okbutton");
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if (ok)
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{
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ok->RequestFocus();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows the text window
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//-----------------------------------------------------------------------------
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void CDODTextWindow::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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// get key binding if shown
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if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded
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{
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m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
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}
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}
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BaseClass::ShowPanel( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODTextWindow::OnKeyCodePressed(KeyCode code)
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{
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if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
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{
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
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gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The background is painted elsewhere, so we should do nothing
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//-----------------------------------------------------------------------------
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void CDODTextWindow::PaintBackground()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Scale / center the window
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//-----------------------------------------------------------------------------
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void CDODTextWindow::PerformLayout()
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Panel *CDODTextWindow::CreateControlByName( const char *controlName )
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{
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if( !Q_stricmp( "DODButton", controlName ) )
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{
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return new CDODButton(this);
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}
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else
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{
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return BaseClass::CreateControlByName( controlName );
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}
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}
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