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https://github.com/celisej567/source-engine.git
synced 2026-01-04 18:09:53 +03:00
add hl1,portal,dod source code
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89
game/client/dod/VGUI/dodmenubackground.cpp
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89
game/client/dod/VGUI/dodmenubackground.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <vgui/ISurface.h>
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#include "dodmenubackground.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODMenuBackground::CDODMenuBackground(Panel *parent) : EditablePanel(parent, "MenuBackground")
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{
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SetProportional(true);
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SetVisible(true);
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SetZPos( -1 );
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LoadControlSettings("Resource/UI/MenuBackground.res");
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}
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void CDODMenuBackground::Init( void )
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{
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m_iBackgroundTexture = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, false);
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}
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void CDODMenuBackground::ApplySchemeSettings( IScheme *pScheme )
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{
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int top[8];
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int main[8];
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int box[8];
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int i;
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for( i=0;i<8;i++ )
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{
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top[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iTopDims[i]);
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main[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iMainDims[i]);
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box[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iBoxDims[i]);
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if ( i < 6 )
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m_LineDims[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iLineDims[i]);
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}
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m_BackgroundTopVerts[0].Init( Vector2D( top[0], top[1] ) );
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m_BackgroundTopVerts[1].Init( Vector2D( top[2], top[3] ) );
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m_BackgroundTopVerts[2].Init( Vector2D( top[4], top[5] ) );
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m_BackgroundTopVerts[3].Init( Vector2D( top[6], top[7] ) );
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m_BackgroundMainVerts[0].Init( Vector2D( main[0], main[1] ) );
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m_BackgroundMainVerts[1].Init( Vector2D( main[2], main[3] ) );
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m_BackgroundMainVerts[2].Init( Vector2D( main[4], main[5] ) );
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m_BackgroundMainVerts[3].Init( Vector2D( main[6], main[7] ) );
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m_BoxVerts[0].Init( Vector2D( box[0], box[1] ) );
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m_BoxVerts[1].Init( Vector2D( box[2], box[3] ) );
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m_BoxVerts[2].Init( Vector2D( box[4], box[5] ) );
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m_BoxVerts[3].Init( Vector2D( box[6], box[7] ) );
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BaseClass::ApplySchemeSettings(pScheme);
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}
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//-----------------------------------------------------------------------------
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// Purpose: paint the dod style background
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//-----------------------------------------------------------------------------
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void CDODMenuBackground::Paint(void)
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{
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vgui::surface()->DrawSetColor(128,110,53,235);
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vgui::surface()->DrawSetTexture( m_iBackgroundTexture );
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//top background
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vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundTopVerts );
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//main background
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vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundMainVerts );
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// top white line
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vgui::surface()->DrawSetColor(255,255,255,196);
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vgui::surface()->DrawLine( m_LineDims[0], m_LineDims[1], m_LineDims[2], m_LineDims[3] );
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vgui::surface()->DrawLine( m_LineDims[2], m_LineDims[3], m_LineDims[4], m_LineDims[5] );
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// top white box
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vgui::surface()->DrawTexturedPolygon( 4, m_BoxVerts );
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}
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