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https://github.com/celisej567/source-engine.git
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add hl1,portal,dod source code
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99
game/client/dod/VGUI/dodbutton.cpp
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99
game/client/dod/VGUI/dodbutton.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dodbutton.h"
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#include <vgui/ISurface.h>
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#include <vgui_controls/EditablePanel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//===============================================
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// CDODButtonShape - drawing class for dod button shape
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//===============================================
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void CDODButtonShape::DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor )
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{
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int halfheight = tall / 3;
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surface()->DrawSetColor(fgcolor);
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// top
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surface()->DrawLine( 0, 1, wide-1, 1 );
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// left
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surface()->DrawLine( 1, 1, 1, tall-1 );
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// bottom
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surface()->DrawLine( 0, tall-1, wide-halfheight, tall-1 );
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// right
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surface()->DrawLine( wide-1, 0, wide-1, tall-halfheight );
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// diagonal
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surface()->DrawLine( wide-1, tall-halfheight-1, wide-halfheight-1, tall-1 );
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}
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void CDODButtonShape::DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor )
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{
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int halfheight = tall / 3;
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if ( m_iWhiteTexture < 0 )
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{
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m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iWhiteTexture, "vgui/white" , true, false);
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}
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surface()->DrawSetColor(bgcolor);
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surface()->DrawSetTexture( m_iWhiteTexture );
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Vertex_t verts[5];
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verts[0].Init( Vector2D( 0, 0 ) );
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verts[1].Init( Vector2D( wide-1, 0 ) );
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verts[2].Init( Vector2D( wide-1, tall-halfheight ) );
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verts[3].Init( Vector2D( wide-halfheight, tall-1 ) );
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verts[4].Init( Vector2D( 0, tall-1 ) );
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surface()->DrawTexturedPolygon(5, verts);
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surface()->DrawSetTexture(0);
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}
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//===============================================
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// CDODButton - shaped button
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//===============================================
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void CDODButton::PaintBackground()
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{
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int wide, tall;
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GetSize(wide,tall);
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DrawShapedBackground( 0, 0, wide, tall, GetBgColor() );
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}
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void CDODButton::PaintBorder()
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{
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int wide, tall;
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GetSize(wide,tall);
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DrawShapedBorder( 0, 0, wide, tall, GetFgColor() );
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}
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//===============================================
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// CDODProgressBar - used for weapon stat bars
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//===============================================
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void CDODProgressBar::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetFgColor( GetSchemeColor("ClassMenuLight", pScheme ) );
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SetBgColor( GetSchemeColor("ClassMenuDark", pScheme ) );
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SetBarInset(0);
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SetSegmentInfo( 0, 1 );
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SetBorder(NULL);
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}
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