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game(hl1): fix gibbing
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@@ -1587,7 +1587,7 @@ void CHL1Gib::Spawn( const char *szGibModel )
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SetNextThink( gpGlobals->curtime + 4 );
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m_lifeTime = 25;
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m_lifeTime = 250;
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SetThink ( &CHL1Gib::WaitTillLand );
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SetTouch ( &CHL1Gib::BounceGibTouch );
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