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game(hl1): fix gibbing
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@@ -180,7 +180,7 @@ bool CHL1BaseNPC::CorpseGib( const CTakeDamageInfo &info )
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CSoundEnt::InsertSound( SOUND_MEAT, GetAbsOrigin(), 256, 0.5f, this );
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/// BaseClass::CorpseGib( info );
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BaseClass::CorpseGib( info );
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return true;
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}
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