macOS build support

This commit is contained in:
exstrim401
2022-11-20 15:00:44 +02:00
parent cb0e405e0f
commit 1f3b4583da
33 changed files with 190 additions and 155 deletions

View File

@@ -763,17 +763,6 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
m_pBlitSrcFBO = NULL;
m_pBlitDstFBO = NULL;
m_mapped = NULL;
m_pbo = 0;
if( m_layout->m_key.m_texFlags & kGLMTexDynamic )
{
gGL->glGenBuffersARB(1, &m_pbo);
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, m_pbo);
gGL->glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, m_layout->m_storageTotalSize, 0, GL_STATIC_DRAW);
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
}
// Sense whether to try and apply client storage upon teximage/subimage.
// This should only be true if we're running on OSX 10.6 or it was explicitly
// enabled with -gl_texclientstorage on the command line.
@@ -837,7 +826,8 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
if ( !(layout->m_key.m_texFlags & kGLMTexRenderable) && m_texClientStorage )
{
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
memset( m_backing, 0, m_layout->m_storageTotalSize );
// track bytes allocated for non-RT's
int formindex = sEncodeLayoutAsIndex( &layout->m_key );
@@ -1049,10 +1039,7 @@ CGLMTex::~CGLMTex( )
free( m_debugLabel );
m_debugLabel = NULL;
}
if( m_pbo )
gGL->glDeleteBuffersARB( 1, &m_pbo );
m_ctx = NULL;
}
@@ -1117,11 +1104,10 @@ void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z
*zStrideOut = zStride;
}
GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool readOnly )
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
{
GLMRegion readBox;
GLubyte* data = NULL;
if (readWholeSlice)
{
readBox.xmin = readBox.ymin = readBox.zmin = 0;
@@ -1134,7 +1120,7 @@ GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool re
{
readBox = desc->m_req.m_region;
}
CGLMTex *pPrevTex = m_ctx->m_samplers[0].m_pBoundTex;
m_ctx->BindTexToTMU( this, 0 ); // SelectTMU(n) is a side effect
@@ -1146,52 +1132,46 @@ GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool re
GLMTexFormatDesc *format = m_layout->m_format;
GLenum target = m_layout->m_key.m_texGLTarget;
if( readOnly )
void *sliceAddress = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
{
data = (GLubyte*)(m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset); // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
case GL_TEXTURE_CUBE_MAP:
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
{
case GL_TEXTURE_CUBE_MAP:
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
// check compressed or not
if (format->m_chunkSize != 1)
{
// check compressed or not
if (format->m_chunkSize != 1)
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
gGL->glGetCompressedTexImage( target, // target
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
gGL->glGetCompressedTexImage( target, // target
desc->m_req.m_mip, // level
data ); // destination
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
gGL->glGetTexImage( target, // target
sliceAddress ); // destination
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
gGL->glGetTexImage( target, // target
desc->m_req.m_mip, // level
format->m_glDataFormat, // dataformat
format->m_glDataType, // datatype
data ); // destination
}
sliceAddress ); // destination
}
break;
}
break;
}
else
{
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, m_pbo);
data = (GLubyte*)gGL->glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
}
else
{
@@ -1199,8 +1179,6 @@ GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool re
}
m_ctx->BindTexToTMU( pPrevTex, 0 );
return data;
}
// TexSubImage should work properly on every driver stack and GPU--enabling by default.
@@ -1255,14 +1233,8 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
GLenum glDataFormat = format->m_glDataFormat; // this could change if expansion kicks in
GLenum glDataType = format->m_glDataType;
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ];
void *sliceAddress = NULL;
if( m_mapped )
sliceAddress = m_mapped;
else if( m_backing )
sliceAddress = m_backing + slice->m_storageOffset;
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ];
void *sliceAddress = m_backing ? (m_backing + slice->m_storageOffset) : NULL; // this would change for PBO
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false;
@@ -1309,7 +1281,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
gGL->glTexParameteri( target, GL_TEXTURE_BASE_LEVEL, desc->m_req.m_mip);
}
if (needsExpand && !m_mapped)
if (needsExpand)
{
int expandSize = 0;
@@ -1389,13 +1361,12 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
{
// go subimage2D if it's a replacement, not a creation
if( !m_mapped )
{
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glTexSubImage2D( target,
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
@@ -1404,25 +1375,25 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
glDataFormat, // format
glDataType, // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
);
);
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
}
else
{
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize)
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize)
glDataFormat, // format
glDataType, // type
0
);
}
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
/*
//http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml
glTexSubImage2D( target,
desc->m_req.m_mip, // level
0, // xoffset
0, // yoffset
slice->m_xSize, // width
slice->m_ySize, // height
glDataFormat, // format
glDataType, // type
sliceAddress // data
);
*/
}
else
{
@@ -1485,6 +1456,8 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml
gGL->glTexImage3D( target, // target
desc->m_req.m_mip, // level
intformat, // internalformat
@@ -1567,11 +1540,11 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
unStoragePow2 |= unStoragePow2 >> 8;
unStoragePow2 |= unStoragePow2 >> 16;
unStoragePow2++;
m_backing = (char *)malloc( unStoragePow2 );
m_backing = (char *)calloc( unStoragePow2, 1 );
}
else
{
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
m_backing = (char *)calloc( m_layout->m_storageTotalSize, 1 );
}
// clear the kSliceStorageValid bit on all slices
@@ -1666,18 +1639,14 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
desc->m_sliceRegionOffset = offsetInSlice + desc->m_sliceBaseOffset;
if ( copyout && ( (m_layout->m_key.m_texFlags & kGLMTexDynamic) || params->m_readonly ) )
if (copyout)
{
*addressOut = (char*)ReadTexels( desc, true, params->m_readonly );
if( params->m_readonly == false )
m_mapped = (GLubyte*)*addressOut;
}
else
{
*addressOut = m_backing + desc->m_sliceRegionOffset;
}
// read the whole slice
// (odds are we'll never request anything but a whole slice to be read..)
ReadTexels( desc, true );
} // this would be a good place to fill with scrub value if in debug...
*addressOut = m_backing + desc->m_sliceRegionOffset;
*yStrideOut = yStride;
*zStrideOut = zStride;
@@ -1763,16 +1732,7 @@ void CGLMTex::Unlock( GLMTexLockParams *params )
// fullyDirty |= (m_sliceFlags[ desc->m_sliceIndex ] & kSliceStorageValid);
if( m_layout->m_key.m_texFlags & kGLMTexDynamic && m_mapped )
{
gGL->glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
WriteTexels( desc, fullyDirty );
m_mapped = NULL;
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
}
else
WriteTexels( desc, fullyDirty );
WriteTexels( desc, fullyDirty );
// logical place to trigger preloading
// only do it for an RT tex, if it is not yet attached to any FBO.