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https://github.com/celisej567/source-engine.git
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appframework: use rawinput for android by default
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@@ -1112,7 +1112,7 @@ void CParticleMgr::Term()
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{
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// Free all the effects.
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int iNext;
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for ( int i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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{
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iNext = m_Effects.Next( i );
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m_Effects[i]->m_pSim->NotifyRemove();
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@@ -1389,7 +1389,7 @@ void CParticleMgr::RemoveAllNewEffects()
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void CParticleMgr::RemoveAllEffects()
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{
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int iNext;
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for ( int i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
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{
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iNext = m_Effects.Next( i );
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RemoveEffect( m_Effects[i] );
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@@ -1971,7 +1971,7 @@ void CParticleMgr::UpdateAllEffects( float flTimeDelta )
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// Remove any effects that were flagged to be removed.
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int iNext;
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for ( int i=m_Effects.Head(); i != m_Effects.InvalidIndex(); i=iNext )
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for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i=iNext )
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{
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iNext = m_Effects.Next( i );
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CParticleEffectBinding *pEffect = m_Effects[i];
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