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https://github.com/celisej567/source-engine.git
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appframework: use rawinput for android by default
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@@ -36,8 +36,8 @@
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#define GLMPRINTF(args)
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#endif
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#ifdef OSX
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ConVar osx_rawinput_set_one_time( "osx_rawinput_set_one_time", "0", FCVAR_ARCHIVE|FCVAR_HIDDEN, "");
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#if defined( OSX ) || defined( ANDROID )
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ConVar rawinput_set_one_time( "rawinput_set_one_time", "0", FCVAR_ARCHIVE|FCVAR_HIDDEN, "");
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#endif
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ConVar gl_blit_halfx( "gl_blit_halfx", "0" );
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@@ -1141,17 +1141,15 @@ void CSDLMgr::OnFrameRendered()
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ConVarRef rawinput( "m_rawinput" );
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#ifdef OSX
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// We default raw input to on on Mac and set it one time for all users since
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#if defined( OSX ) || defined( ANDROID )
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// We default raw input to on on Mac/Android and set it one time for all users since
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// it didn't used to be the default.
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if ( !osx_rawinput_set_one_time.GetBool() )
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if ( !rawinput_set_one_time.GetBool() )
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{
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osx_rawinput_set_one_time.SetValue( 1 );
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rawinput_set_one_time.SetValue( 1 );
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rawinput.SetValue( 1 );
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}
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#endif
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m_bRawInput = !m_bCursorVisible && rawinput.IsValid() && rawinput.GetBool();
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SDL_bool bWindowGrab = !m_bCursorVisible ? SDL_TRUE : SDL_FALSE;
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