mirror of
https://github.com/celisej567/source-engine.git
synced 2026-01-03 05:49:41 +03:00
initial GamepadUI from EZ2
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@@ -820,7 +820,7 @@ void CVideoMode_Common::SetupStartupGraphic()
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// loading.vtf
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buf.Clear(); // added this Clear() because we saw cases where LoadVTF was not emptying the buf fully in the above section
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const char* loading = "materials/console/startup_loading.vtf";
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if ( IsSteamDeck() )
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if ( IsGamepadUI() )
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loading = "materials/gamepadui/game_logo.vtf";
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m_pLoadingTexture = LoadVTF( buf, loading );
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if ( !m_pLoadingTexture )
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@@ -887,7 +887,7 @@ void CVideoMode_Common::DrawStartupGraphic()
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IMaterial *pMaterial = g_pMaterialSystem->CreateMaterial( "__background", pVMTKeyValues );
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const char* loading = "console/startup_loading.vtf";
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if ( IsSteamDeck() )
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if ( IsGamepadUI() )
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loading = "gamepadui/game_logo.vtf";
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pVMTKeyValues = new KeyValues( "UnlitGeneric" );
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@@ -896,7 +896,7 @@ void CVideoMode_Common::DrawStartupGraphic()
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pVMTKeyValues->SetInt( "$ignorez", 1 );
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pVMTKeyValues->SetInt( "$nofog", 1 );
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pVMTKeyValues->SetInt( "$no_fullbright", 1 );
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pVMTKeyValues->SetInt( "$nocull", 1 );
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pVMTKeyValues->SetInt( "$nocull", 1 );
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IMaterial *pLoadingMaterial = g_pMaterialSystem->CreateMaterial( "__loading", pVMTKeyValues );
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int w = GetModeStereoWidth();
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@@ -929,7 +929,7 @@ void CVideoMode_Common::DrawStartupGraphic()
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slide = 0;
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DrawScreenSpaceRectangle( pMaterial, 0, 0+slide, w, h-50, 0, 0, tw-1, th-1, tw, th, NULL,1,1,depth );
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if ( !IsSteamDeck() )
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if ( !IsGamepadUI() )
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DrawScreenSpaceRectangle( pLoadingMaterial, w-lw, h-lh+slide/2, lw, lh, 0, 0, lw-1, lh-1, lw, lh, NULL,1,1,depth-0.1 );
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else
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// TODO: Steam Deck
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@@ -978,11 +978,15 @@ void CVideoMode_Common::DrawStartupGraphic()
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pRenderContext->ClearColor3ub( 0, 0, 0 );
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pRenderContext->ClearBuffers( true, true, true );
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DrawScreenSpaceRectangle( pMaterial, 0, 0, w, h, 0, 0, tw-1, th-1, tw, th, NULL,1,1,depth );
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DrawScreenSpaceRectangle( pLoadingMaterial, w-lw, h-lh, lw, lh, 0, 0, lw-1, lh-1, lw, lh, NULL,1,1,depth );
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if(!IsGamepadUI())
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DrawScreenSpaceRectangle( pLoadingMaterial, w-lw, h-lh, lw, lh, 0, 0, lw-1, lh-1, lw, lh, NULL,1,1,depth );
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g_pMaterialSystem->SwapBuffers();
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}
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}
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#ifdef DX_TO_GL_ABSTRACTION
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g_pMaterialSystem->DoStartupShaderPreloading();
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#endif
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@@ -613,7 +613,7 @@ void CEngineVGui::Init()
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return;
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}
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if ( IsX360() || IsSteamDeck() )
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if ( IsX360() || IsGamepadUI() )
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{
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CCommand ccommand;
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if ( CL_ShouldLoadBackgroundLevel( ccommand ) )
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@@ -1273,12 +1273,18 @@ void CEngineVGui::OnLevelLoadingStarted()
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}
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}
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if ( IsX360() || IsSteamDeck() )
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if ( IsX360() || !IsGamepadUI() )
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{
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// TCR requirement, always!!!
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m_bShowProgressDialog = true;
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}
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// i dont want gamepadui menu while loading
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//if (IsGamepadUI())
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//{
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// m_bShowProgressDialog = false;
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//}
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// we've starting loading a level/connecting to a server
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staticGameUIFuncs->OnLevelLoadingStarted( m_bShowProgressDialog );
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