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WIP: initial masterserver client implementation
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@@ -64,10 +64,15 @@ extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
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// We only need to checksum packets on the PC and only when we're actually sending them over the network.
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static bool ShouldChecksumPackets()
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{
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// nillerusr: temporary solution for testing
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return false;
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#if 0
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if ( !IsPC() )
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return false;
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return NET_IsMultiplayer();
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#endif
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}
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bool CNetChan::IsLoopback() const
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