WIP: initial masterserver client implementation

This commit is contained in:
nillerusr
2023-01-28 05:29:26 +03:00
parent 17ff01c7ab
commit 0df7838ee1
11 changed files with 703 additions and 18 deletions

View File

@@ -64,10 +64,15 @@ extern int NET_ReceiveStream( int nSock, char * buf, int len, int flags );
// We only need to checksum packets on the PC and only when we're actually sending them over the network.
static bool ShouldChecksumPackets()
{
// nillerusr: temporary solution for testing
return false;
#if 0
if ( !IsPC() )
return false;
return NET_IsMultiplayer();
#endif
}
bool CNetChan::IsLoopback() const