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WIP: initial masterserver client implementation
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63
engine/master.h
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63
engine/master.h
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//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef MASTER_H
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#define MASTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "engine/iserversinfo.h"
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#define DEFAULT_MASTER_ADDRESS "185.192.97.130:27010"
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//-----------------------------------------------------------------------------
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// Purpose: Implements a master server interface.
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//-----------------------------------------------------------------------------
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class IMaster
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{
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public:
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// Allow master server to register cvars/commands
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virtual void Init( void ) = 0;
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// System is shutting down
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virtual void Shutdown( void ) = 0;
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// Server is shutting down
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virtual void ShutdownConnection( void ) = 0;
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// Sends the actual heartbeat to the master ( after challenge value is parsed )
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virtual void SendHeartbeat( struct adrlist_s *p ) = 0;
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// Add server to global master list
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virtual void AddServer( struct netadr_s *adr ) = 0;
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// If parsing for server, etc. fails, always have at least one server around to use.
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virtual void UseDefault ( void ) = 0;
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// See if it's time to send the next heartbeat
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virtual void CheckHeartbeat( void ) = 0;
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// Master sent back a challenge value, read it and send the actual heartbeat
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virtual void RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg ) = 0;
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// Console command to set/remove master server
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virtual void SetMaster_f( void ) = 0;
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// Force a heartbeat to be issued right away
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virtual void Heartbeat_f( void ) = 0;
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virtual void ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
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virtual void RunFrame( void ) = 0;
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};
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extern IMaster *master;
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extern IServersInfo *g_pServersInfo;
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#endif // MASTER_H
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