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https://github.com/celisej567/source-engine.git
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WIP: initial masterserver client implementation
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@@ -40,6 +40,7 @@
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#include "steam/steam_api.h"
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#include "LoadScreenUpdate.h"
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#include "datacache/idatacache.h"
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#include "master.h"
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#if !defined SWDS
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#include "voice.h"
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@@ -1820,6 +1821,8 @@ void Host_ShutdownServer( void )
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if ( !sv.IsActive() )
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return;
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master->ShutdownConnection();
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Host_AllowQueuedMaterialSystem( false );
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// clear structures
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#if !defined( SWDS )
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@@ -4951,7 +4954,7 @@ void Host_Shutdown(void)
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TRACESHUTDOWN( HLTV_Shutdown() );
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TRACESHUTDOWN( g_Log.Shutdown() );
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TRACESHUTDOWN( g_GameEventManager.Shutdown() );
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TRACESHUTDOWN( sv.Shutdown() );
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