WIP: initial masterserver client implementation

This commit is contained in:
nillerusr
2023-01-28 05:29:26 +03:00
parent 17ff01c7ab
commit 0df7838ee1
11 changed files with 703 additions and 18 deletions

View File

@@ -40,6 +40,7 @@
#include "steam/steam_api.h"
#include "LoadScreenUpdate.h"
#include "datacache/idatacache.h"
#include "master.h"
#if !defined SWDS
#include "voice.h"
@@ -1820,6 +1821,8 @@ void Host_ShutdownServer( void )
if ( !sv.IsActive() )
return;
master->ShutdownConnection();
Host_AllowQueuedMaterialSystem( false );
// clear structures
#if !defined( SWDS )
@@ -4951,7 +4954,7 @@ void Host_Shutdown(void)
TRACESHUTDOWN( HLTV_Shutdown() );
TRACESHUTDOWN( g_Log.Shutdown() );
TRACESHUTDOWN( g_GameEventManager.Shutdown() );
TRACESHUTDOWN( sv.Shutdown() );