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WIP: initial masterserver client implementation
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@@ -56,6 +56,7 @@
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#include "sv_ipratelimit.h"
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#include "cl_steamauth.h"
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#include "sv_filter.h"
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#include "master.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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@@ -663,6 +664,8 @@ bool CBaseServer::ValidInfoChallenge( netadr_t & adr, const char *nugget )
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bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
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{
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master->ProcessConnectionlessPacket( packet );
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bf_read msg = packet->message; // handy shortcut
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char c = msg.ReadChar();
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