WIP: initial masterserver client implementation

This commit is contained in:
nillerusr
2023-01-28 05:29:26 +03:00
parent 17ff01c7ab
commit 0df7838ee1
11 changed files with 703 additions and 18 deletions

View File

@@ -56,6 +56,7 @@
#include "sv_ipratelimit.h"
#include "cl_steamauth.h"
#include "sv_filter.h"
#include "master.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
@@ -663,6 +664,8 @@ bool CBaseServer::ValidInfoChallenge( netadr_t & adr, const char *nugget )
bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
{
master->ProcessConnectionlessPacket( packet );
bf_read msg = packet->message; // handy shortcut
char c = msg.ReadChar();