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https://github.com/celisej567/source-engine-metaballs.git
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added fgd
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19
game/mod_episodic/fgd/blobs.fgd
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19
game/mod_episodic/fgd/blobs.fgd
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@include "base.fgd"
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@PointClass base(Targetname, Parentname) size(-4 -4 -4, 4 4 4) wirebox("0 0 0", bounds) = point_blob_container : ""
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[
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resolution(integer) : "Resolution" : 10 : ""
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bounds(vector) : "Bounds" : "50 50 50" : ""
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color(color255) : "Color" : "100 100 100" : "If no material specified, he uses color."
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ambientcolor(color255) : "Ambient Color" : "88 88 88" : ""
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brightness(float) : "Ambient Brightness" : "1" : "Brighness of the ambient"
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materialpath(material) : "Material Path" : "" : "If no material specified, he uses color. Material must be UnlitGeneric"
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]
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@PointClass base(Targetname, Parentname) sphere(radius) = point_blob_element : ""
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[
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radius(float) : "Radius" : "10" : ""
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]
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19
game/mod_hl2/fgd/blobs.fgd
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19
game/mod_hl2/fgd/blobs.fgd
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@@ -0,0 +1,19 @@
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@include "base.fgd"
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@PointClass base(Targetname, Parentname) size(-4 -4 -4, 4 4 4) wirebox("0 0 0", bounds) = point_blob_container : ""
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[
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resolution(integer) : "Resolution" : 10 : ""
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bounds(vector) : "Bounds" : "50 50 50" : ""
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color(color255) : "Color" : "100 100 100" : "If no material specified, he uses color."
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ambientcolor(color255) : "Ambient Color" : "88 88 88" : ""
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brightness(float) : "Ambient Brightness" : "1" : "Brighness of the ambient"
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materialpath(material) : "Material Path" : "" : "If no material specified, he uses color. Material must be UnlitGeneric"
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]
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@PointClass base(Targetname, Parentname) sphere(radius) = point_blob_element : ""
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[
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radius(float) : "Radius" : "10" : ""
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]
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