Files
metaballs/Assets/Shaders/MetaballShader.shader
2016-09-16 18:25:05 +02:00

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Shader "Custom/MetaballShader" {
Properties {
_Color("Color", Color) = (1,1,1,1)
}
SubShader {
Tags{ "RenderType" = "Opaque" }
Cull Off
CGPROGRAM
#pragma surface surf Lambert
float4 _Color;
struct Input {
float4 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutput o) {
o.Emission = _Color.rgb;
}
ENDCG
}
FallBack "Diffuse"
}