Files
metaballs/Assets/Scripts/Ball.cs
2016-09-16 18:25:05 +02:00

15 lines
315 B
C#

using UnityEngine;
using System.Collections;
public class Ball : MonoBehaviour {
public float radius;
public bool negativeBall;
[HideInInspector]
public float radiusSq;
public virtual void Start() {
this.radiusSq = (this.negativeBall ? -1 : 1) * this.radius * this.radius;
}
}