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metaballs/Assets/metaball/Shaders/MetaballShader.shader
2023-03-12 22:01:18 +03:00

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Shader "Custom/MetaballShader" {
Properties {
_Color("Color", Color) = (1,1,1,1)
}
SubShader {
Tags{ "RenderType" = "Opaque"}
Cull Off
CGPROGRAM
#pragma surface surf Lambert
float4 _Color;
struct Input {
float4 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutput o) {
o.Emission = _Color.rgb;
}
ENDCG
}
FallBack "Diffuse"
}