Using pre-set license Built from '6000.0/release' branch; Version is '6000.0.25f1 (4859ab7b5a49) revision 4741547'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 32688 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: E:\Unity Engines\6000.0.25f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath E:/_STUFF/metaballs-unity -logFile Logs/AssetImportWorker1.log -srvPort 64565 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: E:/_STUFF/metaballs-unity E:/_STUFF/metaballs-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29052] Target information: Player connection [29052] * "[IP] 192.168.0.108 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 26.12.208.80 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 192.168.220.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 192.168.8.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 172.22.103.175 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 172.19.224.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] * "[IP] 172.21.192.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29052] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29052] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.25f1 (4859ab7b5a49) [Subsystems] Discovering subsystems at path E:/Unity Engines/6000.0.25f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/_STUFF/metaballs-unity/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.6590 Initialize mono Mono path[0] = 'E:/Unity Engines/6000.0.25f1/Editor/Data/Managed' Mono path[1] = 'E:/Unity Engines/6000.0.25f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'E:/Unity Engines/6000.0.25f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56524 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: E:/Unity Engines/6000.0.25f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: E:/Unity Engines/6000.0.25f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002575 seconds. - Loaded All Assemblies, in 0.316 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.278 seconds Domain Reload Profiling: 593ms BeginReloadAssembly (101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (132ms) LoadAssemblies (101ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (128ms) TypeCache.Refresh (127ms) TypeCache.ScanAssembly (115ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (278ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (243ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (159ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.766 seconds Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.643 seconds Domain Reload Profiling: 1409ms BeginReloadAssembly (338ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (358ms) LoadAssemblies (278ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (127ms) TypeCache.ScanAssembly (113ms) BuildScriptInfoCaches (31ms) ResolveRequiredComponents (4ms) FinalizeReload (644ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (440ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (28ms) ProcessInitializeOnLoadAttributes (377ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Unloading 3665 unused Assets / (1.1 MB). Loaded Objects now: 4251. Memory consumption went from 109.2 MB to 108.1 MB. Total: 7.269200 ms (FindLiveObjects: 0.461200 ms CreateObjectMapping: 0.199100 ms MarkObjects: 5.292900 ms DeleteObjects: 1.314000 ms) ======================================================================== Received Import Request. Time since last request: 705884.274134 seconds. path: Assets/metaball/Scripts/MetaBall.cs artifactKey: Guid(52cdb97a770131b4fbea6f0f0c9454b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/metaball/Scripts/MetaBall.cs using Guid(52cdb97a770131b4fbea6f0f0c9454b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f22e02775f59130292f45d921c4dc12c') in 0.0051587 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3656 unused Assets / (0.9 MB). Loaded Objects now: 4253. Memory consumption went from 105.5 MB to 104.7 MB. Total: 6.151400 ms (FindLiveObjects: 0.366400 ms CreateObjectMapping: 0.452200 ms MarkObjects: 4.512500 ms DeleteObjects: 0.819500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.517 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.645 seconds Domain Reload Profiling: 1164ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (292ms) LoadAssemblies (249ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (4ms) FinalizeReload (646ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (445ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (30ms) ProcessInitializeOnLoadAttributes (388ms) ProcessInitializeOnLoadMethodAttributes (18ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3663 unused Assets / (0.9 MB). Loaded Objects now: 4254. Memory consumption went from 107.1 MB to 106.2 MB. Total: 6.241200 ms (FindLiveObjects: 0.391500 ms CreateObjectMapping: 0.382100 ms MarkObjects: 4.534200 ms DeleteObjects: 0.932700 ms) Prepare: number of updated asset objects reloaded= 0