Using pre-set license
Built from '6000.0/release' branch; Version is '6000.0.25f1 (4859ab7b5a49) revision 4741547'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 32688 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1

COMMAND LINE ARGUMENTS:
E:\Unity Engines\6000.0.25f1\Editor\Unity.exe
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AssetImportWorker1
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E:/_STUFF/metaballs-unity
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Logs/AssetImportWorker1.log
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1
Successfully changed project path to: E:/_STUFF/metaballs-unity
E:/_STUFF/metaballs-unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [29052]  * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

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Player connection [29052]  * "[IP] 172.19.224.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [29052]  * "[IP] 172.21.192.1 [Port] 0 [Flags] 2 [Guid] 1762383049 [EditorId] 1762383049 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-6KSVFFS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [29052] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [29052] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.25f1 (4859ab7b5a49)
[Subsystems] Discovering subsystems at path E:/Unity Engines/6000.0.25f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/_STUFF/metaballs-unity/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Initialize mono
Mono path[0] = 'E:/Unity Engines/6000.0.25f1/Editor/Data/Managed'
Mono path[1] = 'E:/Unity Engines/6000.0.25f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/Unity Engines/6000.0.25f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56524
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: E:/Unity Engines/6000.0.25f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: E:/Unity Engines/6000.0.25f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002575 seconds.
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Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 593ms
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3665 unused Assets / (1.1 MB). Loaded Objects now: 4251.
Memory consumption went from 109.2 MB to 108.1 MB.
Total: 7.269200 ms (FindLiveObjects: 0.461200 ms CreateObjectMapping: 0.199100 ms MarkObjects: 5.292900 ms  DeleteObjects: 1.314000 ms)

========================================================================
Received Import Request.
  Time since last request: 705884.274134 seconds.
  path: Assets/metaball/Scripts/MetaBall.cs
  artifactKey: Guid(52cdb97a770131b4fbea6f0f0c9454b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/metaball/Scripts/MetaBall.cs using Guid(52cdb97a770131b4fbea6f0f0c9454b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f22e02775f59130292f45d921c4dc12c') in 0.0051587 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3656 unused Assets / (0.9 MB). Loaded Objects now: 4253.
Memory consumption went from 105.5 MB to 104.7 MB.
Total: 6.151400 ms (FindLiveObjects: 0.366400 ms CreateObjectMapping: 0.452200 ms MarkObjects: 4.512500 ms  DeleteObjects: 0.819500 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3663 unused Assets / (0.9 MB). Loaded Objects now: 4254.
Memory consumption went from 107.1 MB to 106.2 MB.
Total: 6.241200 ms (FindLiveObjects: 0.391500 ms CreateObjectMapping: 0.382100 ms MarkObjects: 4.534200 ms  DeleteObjects: 0.932700 ms)

Prepare: number of updated asset objects reloaded= 0
