Files
mcpe/platforms/sdl/AppPlatform_sdlbase.cpp
Brent 5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00

123 lines
2.5 KiB
C++

#include "AppPlatform_sdlbase.hpp"
#include <sstream>
#include <fstream>
#include <sys/stat.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#else
#include <png.h>
#include "compat/GL.hpp"
#endif
#include "client/common/Utils.hpp"
void AppPlatform_sdlbase::_init(std::string storageDir, SDL_Window *window)
{
_storageDir = storageDir;
_window = window;
_iconTexture = nullptr;
_icon = nullptr;
m_bShiftPressed[0] = false;
m_bShiftPressed[1] = false;
}
void AppPlatform_sdlbase::_init(std::string storageDir, SDL_Window *window, const Texture& icon)
{
_init(storageDir, window);
_iconTexture = new Texture(icon);
_icon = getSurfaceForTexture(_iconTexture);
if (_icon)
SDL_SetWindowIcon(window, _icon);
}
AppPlatform_sdlbase::~AppPlatform_sdlbase()
{
SDL_FreeSurface(_icon);
delete _iconTexture;
}
SDL_Surface* AppPlatform_sdlbase::getSurfaceForTexture(const Texture* const texture)
{
if (!texture) return nullptr;
void * const pixels = texture->m_pixels;
const int width = texture->m_width;
const int height = texture->m_height;
const int depth = 32; // Color depth (32-bit by default)
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
pixels, width, height, depth,
width * 4, // Pitch
0x000000FF, 0x0000FF00, 0x00FF0000,
0xFF000000
);
if (!surface)
LogMsg("Error loading SDL_Surface from Texture: %s", SDL_GetError());
return surface;
}
int AppPlatform_sdlbase::checkLicense()
{
// we own the game!!
return 1;
}
int AppPlatform_sdlbase::getScreenWidth() const
{
int width;
SDL_GL_GetDrawableSize(_window, &width, nullptr);
return width;
}
int AppPlatform_sdlbase::getScreenHeight() const
{
int height;
SDL_GL_GetDrawableSize(_window, nullptr, &height);
return height;
}
void AppPlatform_sdlbase::setMouseGrabbed(bool b)
{
SDL_SetWindowGrab(_window, b ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(b ? SDL_TRUE : SDL_FALSE);
}
void AppPlatform_sdlbase::setMouseDiff(int x, int y)
{
xrel = x;
yrel = y;
}
void AppPlatform_sdlbase::getMouseDiff(int& x, int& y)
{
x = xrel;
y = yrel;
}
void AppPlatform_sdlbase::clearDiff()
{
xrel = 0;
yrel = 0;
}
bool AppPlatform_sdlbase::shiftPressed()
{
return m_bShiftPressed[0] || m_bShiftPressed[1];
}
void AppPlatform_sdlbase::setShiftPressed(bool b, bool isLeft)
{
m_bShiftPressed[isLeft ? 0 : 1] = b;
}
int AppPlatform_sdlbase::getUserInputStatus()
{
return -1;
}