Files
mcpe/source/GameMode/SurvivalMode.hpp
2023-07-30 22:41:09 +03:00

39 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "GameMode.hpp"
class SurvivalMode : public GameMode
{
public:
SurvivalMode(Minecraft*);
virtual void startDestroyBlock(int x, int y, int z, int i) override;
virtual bool destroyBlock(int x, int y, int z, int i);
virtual void continueDestroyBlock(int x, int y, int z, int i);
virtual void stopDestroyBlock() override;
virtual void tick() override;
virtual void render(float f) override;
virtual float getPickRange() override;
virtual bool isCreativeType() override;
virtual bool isSurvivalType() override;
virtual void initPlayer(Player*) override;
public:
int m_destroyingX = -1;
int m_destroyingY = -1;
int m_destroyingZ = -1;
float field_18 = 0.0f;
float field_1C = 0.0f;
int field_20 = 0;
int field_24 = 0;
};