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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "EntityRenderer.hpp"
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#include "HumanoidMobRenderer.hpp"
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#include "TripodCameraRenderer.hpp"
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#include "TntRenderer.hpp"
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#include "ItemRenderer.hpp"
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#include "FallingTileRenderer.hpp"
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class Minecraft;
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class Font;
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class Level;
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class Entity;
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class Textures;
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class ItemInHandRenderer;
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class EntityRenderDispatcher
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{
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public:
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EntityRenderDispatcher();
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float distanceToSqr(float x, float y, float z);
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Font* getFont();
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EntityRenderer* getRenderer(Entity* pEnt);
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void onGraphicsReset();
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void prepare(Level*, Textures*, Font*, Mob*, Options*, float);
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void render(Entity*, float);
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void render(Entity*, float, float, float, float, float);
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void setLevel(Level*);
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void setMinecraft(Minecraft*);
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static EntityRenderDispatcher* getInstance();
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public:
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ItemInHandRenderer* m_pItemInHandRenderer;
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HumanoidMobRenderer m_HumanoidMobRenderer;
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TntRenderer m_TntRenderer;
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ItemRenderer m_ItemRenderer;
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TripodCameraRenderer m_CameraRenderer;
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Textures* m_pTextures;
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Level* m_pLevel;
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Minecraft* m_pMinecraft;
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Mob* m_pMob;
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float m_yaw;
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float m_pitch;
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Options* m_pOptions;
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Vec3 m_pos;
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Font* m_pFont;
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#if defined(ENH_ALLOW_SAND_GRAVITY)
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FallingTileRenderer m_FallingTileRenderer;
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#endif
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static EntityRenderDispatcher* instance;
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static float xOff, yOff, zOff;
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};
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