Files
mcpe/source/client/model/Cube.hpp
Brent b45cfc1e16 Cleaned up Cube (#48)
* Cleaned up Cube
* Refactor/cleanup & documentation of Cube
* Renamed Tesselator to Tessellator

* Revert "Tesselator" Spelling Correction

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-11 11:53:50 +03:00

57 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "PolygonQuad.hpp"
class Cube
{
public:
Cube(int, int);
void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
void compile(float scale);
void draw();
void drawSlow(float scale);
void render(float scale);
void setPos(float x, float y, float z);
void setTexOffs(int a, int b);
void translateTo(float scale);
void setBrightness(float brightness);
private:
bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
void translatePosTo(float scale);
void translateRotTo(float scale);
public:
float m_posX;
float m_posY;
float m_posZ;
float m_rotX;
float m_rotY;
float m_rotZ;
bool field_18;
bool field_19;
bool field_1A;
VertexPT m_verts[8];
PolygonQuad m_faces[6];
int field_2B4;
int field_2B8;
bool m_bCompiled;
int field_2C0;
GLuint m_buffer;
float m_brightness;
static const float c;
};