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* Cleaned up Cube * Refactor/cleanup & documentation of Cube * Renamed Tesselator to Tessellator * Revert "Tesselator" Spelling Correction --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "PolygonQuad.hpp"
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class Cube
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{
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public:
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Cube(int, int);
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void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
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// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
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void compile(float scale);
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void draw();
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void drawSlow(float scale);
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void render(float scale);
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void setPos(float x, float y, float z);
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void setTexOffs(int a, int b);
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void translateTo(float scale);
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void setBrightness(float brightness);
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private:
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bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
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bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
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void translatePosTo(float scale);
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void translateRotTo(float scale);
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public:
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float m_posX;
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float m_posY;
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float m_posZ;
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float m_rotX;
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float m_rotY;
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float m_rotZ;
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bool field_18;
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bool field_19;
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bool field_1A;
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VertexPT m_verts[8];
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PolygonQuad m_faces[6];
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int field_2B4;
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int field_2B8;
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bool m_bCompiled;
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int field_2C0;
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GLuint m_buffer;
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float m_brightness;
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static const float c;
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};
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