Files
mcpe/source/client/renderer/FoliageColor.cpp
jonkadelic e6ab1214af Biome colour and grass side tint options (#98)
* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-05 18:19:41 +02:00

37 lines
709 B
C++

#include "FoliageColor.hpp"
// TODO: This should be inside of an initialized "Minecraft" instance rather than the global namespace
bool g_bIsFoliageColorAvailable = false;
Texture FoliageColor::texture;
bool FoliageColor::isAvailable()
{
return g_bIsFoliageColorAvailable;
}
void FoliageColor::init(Texture texture)
{
FoliageColor::texture = texture;
}
uint32_t FoliageColor::get(double x, double y)
{
y *= x;
return FoliageColor::texture.m_pixels[(int)((1.0 - y) * 255.0) << 8 | (int)((1.0 - x) * 255.0)];
}
uint32_t FoliageColor::getEvergreenColor()
{
return 0x619961;
}
uint32_t FoliageColor::getBirchColor()
{
return 0x55A780;
}
uint32_t FoliageColor::getDefaultColor()
{
return 0x18B548;
}