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* Added biome colour and grass side tint options * Moved GrassColor and FoliageColor to client/renderer/ * * Fix some build issues. * * Add the new files to the CMakeLists.txt --------- Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
#Texture patch data for Minecraft PE. The # at the start denotes a comment, removing it makes it a command.
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# Commands you can use:
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# - terrain|x|y|filename -- Patches terrain.png
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# - items|x|y|filename -- Patches gui/items.png
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# - frame|itemid|x|y -- Sets the base texture frame of the tile or itemID.
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# - vegetation_tint|bool -- Enables default vegetation tint. (grass and leaves)
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# - metal_block_sides|int -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable.
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# - semi_transparent_glass|bool -- Makes glass render on the alpha layer (as opposed to the opaque layer). Allows it to be semi transparent like ice.
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# - grass_sides_tint -- Allows grass sides to be tinted.
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# - stop_now -- Stops processing at that line. All further commands will be ignored.
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# * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/.
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# * The X and Y destination coordinates will be multiplied by 16.
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# * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png.
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#terrain|4|5|grass_side_transparent.png
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#grass_sides_tint|true
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# Stop now to ignore the below commands. They're for a patch I'm working on that I don't want to release yet.
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stop_now
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# Below is an example of what you can do:
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terrain|0|0|c_grass_top.png
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terrain|4|3|c_leaves_tra.png
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terrain|5|3|c_leaves_opa.png
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terrain|7|0|c_bricks.png
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terrain|12|0|c_rose.png
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terrain|6|2|c_iron.png
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terrain|7|2|c_gold.png
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terrain|8|2|c_emerald.png
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terrain|1|7|c_cloth.png
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items|7|0|c_i_coal.png
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items|7|1|c_i_iron.png
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items|7|2|c_i_gold.png
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items|7|3|c_i_emerald.png
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vegetation_tint|false
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metal_block_sides|1
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#update the frame of cryingObsidian, if it's there, so we can place the metals closer together
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terrain|0|14|a_cryingobsidian.png
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frame|cryingObsidian|0|14
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