Files
mcpe/platforms/sdl/AppPlatform_sdl.hpp
Brent 2e55f99a54 Options Logic Cleanup (#71)
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next

* Options Cleanup for SDL2

* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-09-04 12:11:36 +03:00

20 lines
460 B
C++

#pragma once
#include <string>
#include "AppPlatform_sdlbase.hpp"
class AppPlatform_sdl : public AppPlatform_sdlbase
{
public:
AppPlatform_sdl(std::string storageDir, SDL_Window *window);
void saveScreenshot(const std::string& fileName, int width, int height) override;
Texture loadTexture(const std::string& path, bool b = false) override;
bool hasFileSystemAccess() override;
protected:
void ensureDirectoryExists(const char* path) override;
};