Files
mcpe/source/client/renderer/Textures.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

66 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <map>
#include "compat/GL.hpp"
#include "client/common/Options.hpp"
#include "AppPlatform.hpp"
#include "DynamicTexture.hpp"
class DynamicTexture; // in case we are being included from DynamicTexture. We don't store complete references to that
struct TextureData
{
int glID;
Texture textureData;
TextureData()
{
glID = 0;
}
TextureData(int i, Texture& x)
{
glID = i;
textureData = x;
}
};
class Textures
{
public:
int loadTexture(const std::string& name, bool b);
int loadAndBindTexture(const std::string& name);
void clear();
void tick();
void addDynamicTexture(DynamicTexture* pTexture);
Texture* getTemporaryTextureData(GLuint id);
Textures(Options*, AppPlatform*);
~Textures();
private:
static bool MIPMAP;
int assignTexture(const std::string& name, Texture& t);
protected:
std::map<std::string, GLuint> m_textures;
Options* m_pOptions;
AppPlatform* m_pPlatform;
int m_currBoundTex;
bool field_38;
bool field_39;
std::map<GLuint, TextureData> m_textureData;
std::vector<DynamicTexture*> m_dynamicTextures;
friend class StartMenuScreen;
};