mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-05 18:10:09 +03:00
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
32 lines
1014 B
C++
32 lines
1014 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Tile.hpp"
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#include "world/level/Level.hpp"
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#include "client/renderer/PatchManager.hpp"
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MetalTile::MetalTile(int ID, int texture, Material* pMtl) : Tile(ID, pMtl)
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{
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m_TextureFrame = texture;
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}
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// @NOTE: I think the MCPE devs were left dumbfounded by this. "Why did notch
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// overload this function?" Well, fun fact, there used to be top, side and bottom
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// textures for these tiles. :)
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int MetalTile::getTexture(int dir)
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{
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int yoff = GetPatchManager()->GetMetalSideYOffset();
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if (yoff < 0)
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return m_TextureFrame;
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if (dir == DIR_YPOS) return m_TextureFrame;
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if (dir == DIR_YNEG) return m_TextureFrame + 16 * (yoff + 1);
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return m_TextureFrame + 16 * (yoff + 0);
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}
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