Files
mcpe/thirdparty/raknet/SendToThread.cpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

88 lines
2.2 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "SendToThread.h"
#ifdef USE_THREADED_SEND
#include "RakThread.h"
#include "InternalPacket.h"
#include "GetTime.h"
#if USE_SLIDING_WINDOW_CONGESTION_CONTROL!=1
#include "CCRakNetUDT.h"
#else
#include "CCRakNetSlidingWindow.h"
#endif
using namespace RakNet;
int SendToThread::refCount=0;
DataStructures::ThreadsafeAllocatingQueue<SendToThread::SendToThreadBlock> SendToThread::objectQueue;
ThreadPool<SendToThread::SendToThreadBlock*,SendToThread::SendToThreadBlock*> SendToThread::threadPool;
SendToThread::SendToThreadBlock* SendToWorkerThread(SendToThread::SendToThreadBlock* input, bool *returnOutput, void* perThreadData)
{
(void) perThreadData;
*returnOutput=false;
// RakNet::TimeUS *mostRecentTime=(RakNet::TimeUS *)input->data;
// *mostRecentTime=RakNet::GetTimeUS();
SocketLayer::SendTo(input->s, input->data, input->dataWriteOffset, input->systemAddress, _FILE_AND_LINE_);
SendToThread::objectQueue.Push(input);
return 0;
}
SendToThread::SendToThread()
{
}
SendToThread::~SendToThread()
{
}
void SendToThread::AddRef(void)
{
if (++refCount==1)
{
threadPool.StartThreads(1,0);
}
}
void SendToThread::Deref(void)
{
if (refCount>0)
{
if (--refCount==0)
{
threadPool.StopThreads();
RakAssert(threadPool.NumThreadsWorking()==0);
unsigned i;
SendToThreadBlock* info;
for (i=0; i < threadPool.InputSize(); i++)
{
info = threadPool.GetInputAtIndex(i);
objectQueue.Push(info);
}
threadPool.ClearInput();
objectQueue.Clear(_FILE_AND_LINE_);
}
}
}
SendToThread::SendToThreadBlock* SendToThread::AllocateBlock(void)
{
SendToThread::SendToThreadBlock *b;
b=objectQueue.Pop();
if (b==0)
b=objectQueue.Allocate(_FILE_AND_LINE_);
return b;
}
void SendToThread::ProcessBlock(SendToThread::SendToThreadBlock* threadedSend)
{
RakAssert(threadedSend->dataWriteOffset>0 && threadedSend->dataWriteOffset<=MAXIMUM_MTU_SIZE-UDP_HEADER_SIZE);
threadPool.AddInput(SendToWorkerThread,threadedSend);
}
#endif