Files
mcpe/source/client/player/input/ControllerTurnInput.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

134 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "ControllerTurnInput.hpp"
#include "Controller.hpp"
#include <cmath>
ControllerTurnInput::ControllerTurnInput()
{
field_8 = 2;
m_stickNo = 2;
field_10 = 0.0f;
field_14 = 0.0f;
field_18 = false;
}
ITurnInput::Delta ControllerTurnInput::getTurnDelta()
{
bool isTouched = Controller::isTouched(m_stickNo);
float deltaX, deltaY;
if (field_8 == 1)
{
float deltaTime = getDeltaTime(), dx, dy;
if (isTouched)
{
dx = Controller::getX(m_stickNo);
dy = Controller::getY(m_stickNo);
}
else
{
dx = field_10 * 0.7f;
dy = field_14 * 0.7f;
}
field_10 = dx;
field_14 = dy;
float xs = dx >= 0.0f ? 0.1f : -0.1f, xt;
if (fabsf(dx) <= 0.1f)
{
xt = 0.0f;
}
else
{
xs = dx - xs;
xt = 250.0f;
xt = xs * xt;
}
float ys = dy >= 0.0f ? 0.1f : -0.1f, yt;
if (fabsf(dy) <= 0.1f)
{
yt = 0.0f;
}
else
{
ys = dy - ys;
yt = 200.0f;
yt = ys * yt;
}
deltaX = deltaTime * xt;
deltaY = deltaTime * -yt;
}
else if (field_8 != 2 || !field_18 && !isTouched)
{
deltaX = 0.0f;
deltaY = -0.0f;
}
else
{
float sx = Controller::getX(m_stickNo);
float sy = Controller::getY(m_stickNo);
getDeltaTime(); //@NOTE: call isn't useless since it updates m_prevTime
if (!field_18)
{
field_10 = sx;
field_14 = sy;
}
if (isTouched)
{
float x1 = sx - field_10;
float x2 = 0.0f;
float x3;
field_10 = sx;
// @HUH: what the hell, decompiler?
if (x1 >= 0.0f)
x3 = 0.0f;
else
x3 = -0.0f;
float x4 = sy - field_14;
field_14 = sy;
if (fabsf(x1) > 0.0f)
x2 = x1 - x3;
float ndy = 0.0f, x5;
if (x4 >= 0.0f)
x5 = 0.0f;
else
x5 = -0.0f;
float x6 = 0.0f;
if (fabsf(x4) > 0.0f)
x6 = x4 - x5;
deltaX = x2 * 100.0f;
deltaY = -x6 * 100.0f;
}
else
{
deltaX = 0.0f;
deltaY = -0.0f;
}
}
field_18 = isTouched;
return Delta(deltaX, deltaY);
}