Files
mcpe/platforms/windows/SoundSystemWindows.hpp
f ac4369f5b2 Fix memory leak in SoundSystemWindows (#47)
* Fix memory leak in SoundSystemWindows

Add functionality to release LPDIRECTSOUND3DBUFFER8 when sound finished playing.

* Update minecraftcpp.vcxproj

same mistake again
2023-08-10 10:05:13 +03:00

51 lines
1.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include <Windows.h>
#include <uuids.h>
#include <strmif.h>
#include <stdexcept>
#include <vector>
#pragma comment(lib, "dsound.lib")
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "winmm.lib")
#include <mmsystem.h>
#include <dsound.h>
#include "client/sound/SoundData.hpp"
class SoundSystemWindows
{
public:
SoundSystemWindows();
~SoundSystemWindows();
virtual bool isAvailable();
virtual void setListenerPos(float x, float y, float z);
virtual void setListenerAngle(float yaw, float pitch);
virtual void load(const std::string& sound);
virtual void play(const std::string& sound);
virtual void pause(const std::string& sound);
virtual void stop(const std::string& sound);
virtual void playAt(const SoundDesc& sound, float x, float y, float z, float a, float b);
private:
struct BufferInfo
{
LPDIRECTSOUNDBUFFER buffer;
LPDIRECTSOUND3DBUFFER8 object3d;
};
bool m_available;
IDirectSound8* m_directsound;
LPDIRECTSOUND3DLISTENER8 m_listener;
std::vector<BufferInfo> m_buffers;
};